- In responce to SD thread to avoid Derailing -

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Dauthi
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- In responce to SD thread to avoid Derailing -

Post by Dauthi » Thu Oct 08, 2009 3:58 am

I do applogize for Kaz, and Teanos if this is... wrong. Still trying to get a feel for things, but I figuer a new thread was better then derailing your thread.
1 dom 3 per hr is just way to slow of a game , esp considering we are recruiting heavy, we have to keep our new guys intrested i would think....

Shred, Monarchy wasn't awesome because it was a dose of speed that you got to twisted on one night. It was awesome cause it was the back of weed you smoked over the course of the week while hanging and chilling with your best friends, worse of enemies and other wise random people. The creativity the boards had with their Role play, and the ability to be, what or who you wanted, not the tweaker feast some of these games have turned into. High turns, high turn count, quick turn around if you lose you lose if you win it was only until the next guy came around that it's turned into.

I remember when I first really started playing this game that I had to surround myself with people who could help me deal with others, and even then I wasn't the most successful at it. Politices was the reason this game ruled. Knowning when to use turns and when not to use turns, trying to convince people to hit others even though they really want to hit you.

I'll admit, I do enjoy a random run fast and furious game, but if you we going grass roots, build up and create a place for people to want to come to, then lets do it by getting back to the basics, Politics, Role Play and fun.

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Shredman
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Re: - In responce to SD thread to avoid Derailing -

Post by Shredman » Thu Oct 08, 2009 5:01 am

3 turns and hr with 2 doms is cool,

1 dom... not so much


i think we need to have atleast 4 to 6 tph to keep ppl intrested , esp to start out....

and yea i know about the bonds made on the boards, they are nothing compared to the bonds you make in war chats... you guys know i have done all i can to bring guys back, in game and RPers on the boards....

till we get our apps up, it will be slow here man, there is a base of what 12,14 of us ????

less than 1/2 of those guys want to put the time in to be a GM, we need our Noobs intrested , having fun and keeping busy....

the game will always be cool, i just want to keep the new players , esp new guild players playing turns , insteed of waiting on them ya know....
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Reylan Talonspyre
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Re: - In responce to SD thread to avoid Derailing -

Post by Reylan Talonspyre » Thu Oct 08, 2009 6:12 am

I like the 1 kingdom. It means you think more. It means you have to work together to get things done.

It is solid.

Less turns means more strategy.
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Venus
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Re: - In responce to SD thread to avoid Derailing -

Post by Venus » Thu Oct 08, 2009 6:56 am

on the other side of that , most of us here who would take the time to gm, dont have time to gm at 6 turns per hour

i could problaby handle three, but six per hour and run a guild is to much for most of us now days
we grew up and have responsibilities and shit, i cant war back to back to back and watch for attacks every night cause the turn rate is faster.

the game to play when your bored and in downtime wiht guilds<for lack of what to call it atm> will be massacre
the new guys can kill time over there and still sit in your warchats even if u arent warring.

my irc was always open whether at war or not
u dont need high turn rate to get to make those bonds in war chats, just keep em in war chats when they pop on to talk to each other.
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Shredman
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Re: - In responce to SD thread to avoid Derailing -

Post by Shredman » Thu Oct 08, 2009 7:11 am

well not everyone has the guys D~I~E had or Dynamo the age before, most the guilds since i have been back anyway, are inactive, Eaters had what 22 members, i sat in irc chat bymyself all but 1 night, then there was only 3 of us that night.

being a good gm takes the time no matter how many turns an hr you are getting, you wanna have a bad ass guild , you have to have active players , and a GM that is leading them every day, even not in war time....or else its a clusterfuck , but i do see your point , and depending on how long these ages run , i too may have to pass on GMing , its a 6 hr a day job when we are not at war..... for me anyway... because i will not have my guys slaughtered , and i try and take the time to help the noobs as much as i can too....
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Re: - In responce to SD thread to avoid Derailing -

Post by Mickal Redwater » Thu Oct 08, 2009 7:17 am

I think 3 turns 1 kingdom will be a huge adjustment from what we had.
I like the 1 kingdom... 3 or 4 turns seems about right, not too much a difference, woulda chose 4 myself, but 125 max divided by 3 turns per hour.. is not quite 2 full days. not too bad.. i think 36 hours if perfect number for 1 turn cycle.

AS for 125 max vs. 150... going to be a lot more interesting for wars :)
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Nagash
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Re: - In responce to SD thread to avoid Derailing -

Post by Nagash » Thu Oct 08, 2009 9:46 am

Stop looking back and give what they propose a shot already.
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Re: - In responce to SD thread to avoid Derailing -

Post by MoP » Thu Oct 08, 2009 9:51 am

Nagash wrote:Stop looking back and give what they propose a shot already.
²
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Venus
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Re: - In responce to SD thread to avoid Derailing -

Post by Venus » Thu Oct 08, 2009 4:14 pm

lmao did shred just tell me that about gming?
i spent 15 hour days on here back when i had no life
i know it takes alot besides war chats
i just can condense it down a bit now cause ive had a decade of experience and the games small

it wouldnt take quite as much time nowdays to talk to everyone in it nad keep your hand in on whats goin on

or rather lead u guys to do what i want /;winks/:Pp
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Maverick
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Re: - In responce to SD thread to avoid Derailing -

Post by Maverick » Thu Oct 08, 2009 4:17 pm

Well in the beginning there were 3 games, Unguilded, Guilds and Chaos.

For turns my idea would be this (if there is more than 1 game):

Guilds: 3 turns per hour, 1 kingdom.

Unguilded or Chaos; Faster turns, potentially multiple kingdoms.

Not sure fi they want to do 2 games, but the unguilded game could go back to its roots as the "new player game" and with the faster rate potentially could keep more players. You could also have it reset every 2 weeks or something (for even faster gameplay).

As for how much time needs to be involved, some what of an unnecessary argument. People run things differently, but at the end of the day I think more people would play guilds if it could be played in less time.
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Venus
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Re: - In responce to SD thread to avoid Derailing -

Post by Venus » Thu Oct 08, 2009 4:21 pm

it can be played in less time
unless your gming:p


u never had to do a damn thing remember:p;pp

just run war chats!

but even so, everyone gms diff. shred apparently sits on waiting for people,id just insure no one was in a position to hit us,then leave, others just come here when they get home to see if they been hit

everyone gets their fun a different way

but i love the idea of goin back to the beginning with guilds. doing it like it first was
makes u h ave to recruit people and teach them, cause we are gonna need more in a guild than five people,.
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Maverick
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Re: - In responce to SD thread to avoid Derailing -

Post by Maverick » Thu Oct 08, 2009 4:24 pm

Well there are just certain repetitive parts of the game that can make it take more time.

If I want to build most efficiently I have to build to exactly a certain percentage because the game doesnt automatically adjust.

IE I want to build 200 quarries. I currently have 0. If I type in 200, it takes 50 turns. If I build them, 4,4,4,4,5,5,5,5,6,6,6,6 I save turns, but it takes way more time.

Another idea is demob which would make it so you dont have to spend time training troops every time you build.
Last edited by Maverick on Thu Oct 08, 2009 4:28 pm, edited 1 time in total.
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Venus
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Re: - In responce to SD thread to avoid Derailing -

Post by Venus » Thu Oct 08, 2009 4:26 pm

to much potential to be abused:pp

its a hard thing
cause, if u make it to hard, new people wont wnat to play
if u make it to easy, its gonna bore us all

/shrugs

i gotta run, my freinds threatening to unplug me if i dont go. but ill post more involved stuff later. dont have time atm to make much sense/p;pp
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Gerien
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Re: - In responce to SD thread to avoid Derailing -

Post by Gerien » Thu Oct 08, 2009 4:53 pm

Venus wrote:i spent 15 hour days on here back when i had no life
But we're adults now.
And I never even got my own damn posting title!

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Shredman
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Re: - In responce to SD thread to avoid Derailing -

Post by Shredman » Thu Oct 08, 2009 7:01 pm

Venus wrote:shred apparently sits on waiting for people

.



i have been lucky, as a gm , i always had active guys, never had to wait on anyone, now some guys would come in chat late and have scraps lol, they figured it out fast tho, if you want big land , you show on time.....


as for non war, again i have been lucky enough to have guys who read the banner....


the game will never take as much time as it use to... we may grow some in guilds with the apps, but the days of 100+ member guilds are over i would think....

either way , whatever you guys think....

aslong as there is a game i will play, as far as GMing , i dont know... alot of weekends coming up i will be away, i have a lap top, but it wont do me anygood at night ..... and really the last thing i could do at 3am after Playing all night , is lead a counter or whatever....



we will see, but i am about to get busy again myself, i have had a few months of off time....
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Kaz
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Re: - In responce to SD thread to avoid Derailing -

Post by Kaz » Thu Oct 08, 2009 11:12 pm

I've split this post into Tribunal

---

On another note regarding the post title, Who's SD? ;)
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