Bugs Thread.
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- Kaz
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Re: Bugs Thread.
You will never get turns at an hourly rate in any of the 'Massacre' style games, simply because that's how they work. To expand a little, think of conquest as a king-of-the-hill style game where you get all your turns at the start and see how strong a kingdom you can create. It can be annoying when nobody kills you off, and you've run out of bounties, but there is a suicide option built into massacre games.
In summary, you have three choices when you run out of turns.
1. Wait to be killed
2. Restart / Suicide your kingdom
3. Claim turn bounties from the Foriegn Affairs screen
In your case, you dont seem to have actually made any kills, so you've got no turn bounties available to be claimed.
In summary, you have three choices when you run out of turns.
1. Wait to be killed
2. Restart / Suicide your kingdom
3. Claim turn bounties from the Foriegn Affairs screen
In your case, you dont seem to have actually made any kills, so you've got no turn bounties available to be claimed.
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Re: Bugs Thread.
how do you suicide your kingdom? am I miss understanding this?
WARRIOR of LETO
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
- Kaz
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Re: Bugs Thread.
Diverging away from 'bugs' but ....
... to suicide your kingdom select 'restart' from the options. That takes you to a screen where you can kill your kingdom and start over. It's basically an alternative to deleting your kingdom from the account manager, added because deleting is disabled in massacre games, to prevent you getting the initial turns again.
... to suicide your kingdom select 'restart' from the options. That takes you to a screen where you can kill your kingdom and start over. It's basically an alternative to deleting your kingdom from the account manager, added because deleting is disabled in massacre games, to prevent you getting the initial turns again.
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Swineheart
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Re: Bugs Thread.
Thanks I'm starting over. LOL!
Re: Bugs Thread.
cheers,,, I knew about the restart. just didn't know if suicide was the same thing.
WARRIOR of LETO
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
Re: Bugs Thread.
just a quick query. I was just checking the scores in conquest and noticed that in the "top corpses" section it says I've been killed twice! considering I haven't been killed at all this age I'm insulted 
is this because you count restarts as "suicides" or is it an error?
personally if you can last 48 hrs and not be be killed, and your forced to restart to be able to play again, it's a bit rough that it counts as a death. It's not a really good reflection of the actual corpse count.
is this because you count restarts as "suicides" or is it an error?
personally if you can last 48 hrs and not be be killed, and your forced to restart to be able to play again, it's a bit rough that it counts as a death. It's not a really good reflection of the actual corpse count.
WARRIOR of LETO
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
- Kaz
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Re: Bugs Thread.
This is not a bug.
Restarts are classified as kills because otherwise they warp the kill/death ratio. The game is not about restarting over and over so you can get more turns and kills, without a penalty.
When you select to suicide your kingdom it says "Restarting your kingdom will incure a bravery penalty of ## and will count as a kill against your kingdom."
There is nothing 'forcing' you to suicide your kingdom. There is also nothing stopping you from restarting after 6 hours, rather than 48.
If you're wondering : ## = land / 1000
Restarts are classified as kills because otherwise they warp the kill/death ratio. The game is not about restarting over and over so you can get more turns and kills, without a penalty.
When you select to suicide your kingdom it says "Restarting your kingdom will incure a bravery penalty of ## and will count as a kill against your kingdom."
There is nothing 'forcing' you to suicide your kingdom. There is also nothing stopping you from restarting after 6 hours, rather than 48.
If you're wondering : ## = land / 1000
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Re: Bugs Thread.
fair call. it just gets boring waiting to die.
I didn't realize I could restart after 6hrs. I'm assuming that is if you don't attack or have been attacked. ive only ever seen the "you must wait 48hrs after attacking or being attacked to restart" message. I can't see the point in using 4500 turns and not attacking someone though.
I've never noticed the part about the bravery penalty either. maybe I need to learn how to read the whole lot rather than just skimming over it.
sorry to be a pain.
I didn't realize I could restart after 6hrs. I'm assuming that is if you don't attack or have been attacked. ive only ever seen the "you must wait 48hrs after attacking or being attacked to restart" message. I can't see the point in using 4500 turns and not attacking someone though.
I've never noticed the part about the bravery penalty either. maybe I need to learn how to read the whole lot rather than just skimming over it.
sorry to be a pain.
WARRIOR of LETO
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
Re: Bugs Thread.
and don't mind me. my brain just started working (it 2am). I CAN see the point in using 4500 turns without declaring war. if I had of realized I could restart after 6 hrs, I may have done it myself a few times.
thanks for the info boss.
thanks for the info boss.
WARRIOR of LETO
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
- Kaz
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Re: Bugs Thread.
I wasn't suggesting that you start playing specifically intending to restart after 6 hours. When I was playing last age I found it quite irritating when the large kingdom restarted instead of waiting to be killed.
The reason why Massacre allows you to 'suicide' after 6 hours is because the time limit used is the same one used for declaring peace or sending allied caravans.
It's set at 6 hours to enable you to undeclare quicker, if you've bitten off more than you can chew, against an NPC or kingdom that has no available turns to retaliate against you. Not so that you can restart over and over again. 'Restarting' is in place for people that have been battered and left alive and stranded, rather than people too impatient to wait to be attacked.
Can I also remind people in general that this is a bugs thread, not a general discussion or questions thread. Please only post in here if you are actually reporting a bug. There is nothing stopping you from opening your own thread to discuss other things.
The reason why Massacre allows you to 'suicide' after 6 hours is because the time limit used is the same one used for declaring peace or sending allied caravans.
It's set at 6 hours to enable you to undeclare quicker, if you've bitten off more than you can chew, against an NPC or kingdom that has no available turns to retaliate against you. Not so that you can restart over and over again. 'Restarting' is in place for people that have been battered and left alive and stranded, rather than people too impatient to wait to be attacked.
Can I also remind people in general that this is a bugs thread, not a general discussion or questions thread. Please only post in here if you are actually reporting a bug. There is nothing stopping you from opening your own thread to discuss other things.
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Re: Bugs Thread.
conquest - the kill ratio in the scores screen has gone all stupid. it's showing kills instead of ratio and some as 27364738294747 kills.
WARRIOR of LETO
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
LIBERATE Quad
Its not the size of the man that matters, its the size of the fight in the man the counts!
- Kaz
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Re: Bugs Thread.
Must have had some form of mysql upgrade that's buggy with UNSIGNED columns, because they worked fine a few days ago when I tweaked the formula.
I'd previously (and i mean years ago) set a load of of the variables to my classified as BIGINT 20 UNSIGNED. That basically means they can't show a negative number and gives a bigger maximum number to be stored. As we dont need negative numbers in those fields it meant max networth etc was raised higher than it had been previously.
I changed the kill death ratio so that it works like goal difference in sports eg kills - deaths. That way it no longer discounted against certain players by adding +1 to their kills and deaths score to make the math work, or totally removing them from the score. Problem with 'divided by 0'.
Maths using multiple unsigned columns - it seems - cannot preduce an unsigned answer which should not really be the case. Anyway, I've removed the UNSIGNED attribute from all games and killratio is now showing correctly. Actually it would seem that is intended behaviour in Mysql. wierd.
Anyway, the new kill deaths ration score should work and should be fairer. I can see why sports tables use it rather than trying to find some random equation.
If a new player makes a single kill right at the end of the age they wont end up top of the score, likewise if someone does remain unkilled all age, they wont be removed from the scores by checks to undo the first example.
Someone with 9000 kills and 100 deaths will also rank higher than someone with 90 kills and 9 deaths. Which I think is a fairer reflection of the fact they made 10 times more kills.
I'd previously (and i mean years ago) set a load of of the variables to my classified as BIGINT 20 UNSIGNED. That basically means they can't show a negative number and gives a bigger maximum number to be stored. As we dont need negative numbers in those fields it meant max networth etc was raised higher than it had been previously.
I changed the kill death ratio so that it works like goal difference in sports eg kills - deaths. That way it no longer discounted against certain players by adding +1 to their kills and deaths score to make the math work, or totally removing them from the score. Problem with 'divided by 0'.
Maths using multiple unsigned columns - it seems - cannot preduce an unsigned answer which should not really be the case. Anyway, I've removed the UNSIGNED attribute from all games and killratio is now showing correctly. Actually it would seem that is intended behaviour in Mysql. wierd.
Anyway, the new kill deaths ration score should work and should be fairer. I can see why sports tables use it rather than trying to find some random equation.
If a new player makes a single kill right at the end of the age they wont end up top of the score, likewise if someone does remain unkilled all age, they wont be removed from the scores by checks to undo the first example.
Someone with 9000 kills and 100 deaths will also rank higher than someone with 90 kills and 9 deaths. Which I think is a fairer reflection of the fact they made 10 times more kills.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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- Jokingjoe
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Re: Bugs Thread.
So I just checked the scrolls and see I'm one of my bloodbath kingdoms is dead. I figure, fine, I'll go ahead and restart. I restart the kingdom and am promptly alerted that my kingdom, now restarted, is still logged out for 2hours.
I don't know if you can code around this, but it seems like if your kingdom is dead, there's no reason for an encampment lockout to carry over.
I don't know if you can code around this, but it seems like if your kingdom is dead, there's no reason for an encampment lockout to carry over.
- Kaz
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Re: Bugs Thread.
If I clear a log out when a kingdom dies, that process would automatically clear the turns awarded too. Although I guess, as you start with max turns you'll not get them anyway.
I would suggest PMing your kingdom number but your 2 hours are up anyway.
Death is the ultimate risk you take for logging out for extra turns.
I would suggest PMing your kingdom number but your 2 hours are up anyway.
Death is the ultimate risk you take for logging out for extra turns.
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Re: Bugs Thread.
Ugg, accidentally created a kingdom in bloodbath and want it deleted, but I am unable to.
Its sitting there in between my Domination kingdoms, and its annoying, lol.
Can I get my one Bloodbath kingdom deleted?
Its sitting there in between my Domination kingdoms, and its annoying, lol.
Can I get my one Bloodbath kingdom deleted?
- Bootsy Collins
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Re: Bugs Thread.
Massacre War is off. CS does Close but Resist on everything as well as FA. Mob Assault gets through no matter the troop count.
As it would seem the income ratio is WAY down.
This is fine by me but it would seem like Fluff is non-existent.
As it would seem the income ratio is WAY down.
This is fine by me but it would seem like Fluff is non-existent.
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- Kaz
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Re: Bugs Thread.
Expenses are no longer stupidly low. Those of you who already have kingdoms with troops will find that they increase next time you spend a turn (or get attacked)
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- Jokingjoe
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Re: Bugs Thread.
I'm getting strange reports in Conquest while attacking Ay. I've attacked 5 times in a row now with next to no troops and I've gotten this each time:
Your forces have returned from battle:
A strange thing occured my Prince. We marched exactly where you ordered, but we found only a bizarre fog. You lost nothing. Your enemy lost 0 Nymphs, 4 Tuathas, 0 Selkies, 1 Spires, 0 Banshees, and 0 Faeries.
Your forces have returned from battle:
A strange thing occured my Prince. We marched exactly where you ordered, but we found only a bizarre fog. You lost nothing. Your enemy lost 0 Nymphs, 4 Tuathas, 0 Selkies, 1 Spires, 0 Banshees, and 0 Faeries.
- Kaz
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Re: Bugs Thread.
Previously, the lowest level of failure and the second lowest level of failure were both recorded as victory level 6.
I made it so they were victory level 6 and victory level 7.
In doing so I had to change fog, which was the previous victory level 7.
I hadn't updated fog 'everywhere'.
Basically it means you lost BAD!! It should have said "It was a massacre. Your poor forces were destroyed by the superior might of XXX"
Interesting that if you attack with no troops you still kill off 'some' of the defending troops though. Not sure whether to consider that in itself a bug or not.
I made it so they were victory level 6 and victory level 7.
In doing so I had to change fog, which was the previous victory level 7.
I hadn't updated fog 'everywhere'.
Basically it means you lost BAD!! It should have said "It was a massacre. Your poor forces were destroyed by the superior might of XXX"
Interesting that if you attack with no troops you still kill off 'some' of the defending troops though. Not sure whether to consider that in itself a bug or not.
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- Jokingjoe
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Re: Bugs Thread.
So I just logged in, had max turns, everything looked fine. My bigger kingdom had ~15k acres and I accept an alliance request, shift to the small kingdom, and attack a low NPC. When I go back to my big kingdom, it's dead and the only news I have is the alliance reports from the attacks:
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:56 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:55 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:54 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:54 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:53 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:52 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:52 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:51 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:51 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:50 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:49 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:48 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:34 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:34 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:33 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:32 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:32 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:31 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:31 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:30 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:29 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:28 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:27 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:26 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:24 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
.
I've checked the records of all the other players and no one seems to have been credited with my kill. Did the system just kill me?
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:56 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:55 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:54 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:54 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:53 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:52 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:52 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:51 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:51 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:50 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:49 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:48 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:34 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:34 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:33 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:32 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:32 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:31 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:31 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:30 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:29 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:28 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:27 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:26 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
Your forces marched with Pwnyland(50007) to attack County of the Slayer(10001).
2012-10-02 19:59:24 Delete
It was a massacre worthy of song. Silverwind led your forces to an easy victory. You lost 0 , 0 , 0 , and 0 .
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I've checked the records of all the other players and no one seems to have been credited with my kill. Did the system just kill me?
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