X Massacre Players - Define a selection of kingdoms

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Kaz
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X Massacre Players - Define a selection of kingdoms

Post by Kaz » Fri Oct 09, 2009 3:12 am

Ok,

I have been chatting with Brian about the limitation of Massacre.

The major drawback is that half the time, there is no one online to attack, or just one super kingdom.

I am thinking about writing a simple script that will run at regular intervals, much like the scrolls do.

That script will reset a selection of 'dummy' kingdoms back to set values.

These dummy kingdoms would not have decent bounty, but would give you acres and things to kill.

I'd like you all to design the basic framework of a selection of different kingdoms that are built and forted suitable for their race.

Some hard to deal with, others easier.
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Re: X Massacre Players - Define a selection of kingdoms

Post by Imo » Fri Oct 09, 2009 4:25 am

i think first thing is how big are these kingdoms?

secondly i think majority of massacre kingdoms are lots of temples and lots of defense, maybe even some forts, i would say 20-30% scum and rest defense on mid kingdoms and maybe 40% scum and rest defense on big realms

i'll come up with some specific builds tomorrow when i have time

though my vision would probably be some kingdoms that are like 40-60k range (considered mid kingdoms) (which is about the limitation of how much you can build with that 4000 turns?, forgot when NPP ends), then maybe some 100-200k realms, some 300-500k realm, and maybe 1 god like realm which require some teamwork between your 4 kingdoms? to take it down

lastly, it would be cool if these dummy kingdoms would counter on a random chance each time you attack them =p
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Re: X Massacre Players - Define a selection of kingdoms

Post by Shredman » Fri Oct 09, 2009 4:33 am

well , you may have to tweek some codes, i think forts need to be tweeked, they cost so much space and stand 0 chance vs a Droben CS with a Summon and max o....

make the forts stronger vs cs and land assults in general , make the big bonus doms 30 to 40k built with 10% forts so they are not just feeders, make ppl have to sorcer forts to get the land and small bountys
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Re: X Massacre Players - Define a selection of kingdoms

Post by Kaz » Fri Oct 09, 2009 4:51 pm

Shred, I'm not asking for tweak ideas.

Just ideas for NPC kingdoms.
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Re: X Massacre Players - Define a selection of kingdoms

Post by Imo » Fri Oct 09, 2009 9:55 pm

is there a list of massacre troop values anywhere? i forgot what each race troop type's does lol
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Re: X Massacre Players - Define a selection of kingdoms

Post by Shredman » Fri Oct 09, 2009 10:07 pm

Kaz wrote:Shred, I'm not asking for tweak ideas.

Just ideas for NPC kingdoms.

Shredman wrote:make the big bonus doms 30 to 40k built with 10% forts so they are not just feeders, make ppl have to sorcer forts to get the land and small bountys

???????


maybe i should stop posting for awhile, seems like every time i do where the game is concerned ... i get shot down by someone lol
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Re: X Massacre Players - Define a selection of kingdoms

Post by Kaz » Fri Oct 09, 2009 10:11 pm

Dont stop posting.

You've only got shot down when you've suggested actual technical changes.

I just dont have the time to make them, so they are kind of pointless.

When I have played Massacre, in one 'life' I could take out a 300k net and then a 700k net and then a couple of 1000k net kingdoms. I've seen people take down huge 1,000,000k kingdoms in Massacre.

I'm not sure that 30k acres is enough.

I'm hoping some of the players who played massacre more than me show up to suggest sizes
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Re: X Massacre Players - Define a selection of kingdoms

Post by Imo » Sat Oct 10, 2009 2:26 am

NPC realms
lower NPC realms
50-62k acres, 62k is about the max you can build to as well as having decent cash plus trained troops before NPP goes out. this seems a good start off point as usually all realms out of NPP are this size. I usually keep 15-20k thieves, and the rest defense, sometimes i have 3-5k forts as well.
Build: 25000 quarreys, 3000 guildhalls and hovels, 10000 temples, 3000 forts, 18000 barracks = 62000 land

middle NPC realms
these can range 100k-500k acres, these are good size to take on after killing one or two 60k realms, on 100k acres, there
usually 40k thieves rest defense, on 200k - 500k, around 40% of land in thieves, rest defense
Build is pretty much on how much you absorbed since 62k acres usually i see is approximately:
30000-35000 quarreys, 5000 guildhalls and hovels, 15000 - 20000 temples, 5000 - 7000 forts, 25000 - 40000 barracks depending on the size of the realm, ie totaling up to approx 85000 - 112000 built, sometimes maybe more if you are lucky in absorbing built land, so the NPC realms can take that into account.

high NPC realms
these range 700k - 1mil acres, these probably have a 3-5% chance of showing up. these usually require more than 1 realm to kill it. same rule 30-40% thieves (probably already more than enough), rest defense
Build is probably the same as middle NPC realms, except maybe 2-5k more of each building, given the turn vs size penalties, normally probably won't be able to attack much before runnning out of turns.

race specific
human
i really rarely see anyone play human in massacre, so i can say these have like a 3% chance of showing up, build is pretty much the same as a standard 60k realm., if i remember t2s are def

elven
again i rarely see this, since if you sorc you have sidhe, build is pretty much same as standard 60k, except maybe 3-5k more temples instead of barracks elven t3 or t4 are def iirc

goblin
again rare to see this, standard build, t1s or t2s are good

dwarven
good race to use, standard build, ironfists(t2) rules

droben
good race to use, standard build, nubash(t2) are awesome defense

centaur
VERY good race to use, standard build -> this at a big size can actually do 100% of land in scum rest defense, t4 does the job

sidhe
race to sorc, standard build, 3-8k more temples instead of barracks and forts, i think t4 are def? i don't remember

elemental
ok race to use, standard build, t2 are nice

vampire
sorc race, usually to sorc kill some one, same build as a sidhe or elven, not something usable unless you want to sorc haha though i remember vampire forts being awesome, so that could be taken into account. forts for defense is where its at!

is there anymore races? that's all i can think of now

[edit]added def troops and vampire[/edit]
Last edited by Imo on Sat Oct 10, 2009 5:10 pm, edited 1 time in total.
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Re: X Massacre Players - Define a selection of kingdoms

Post by Nether » Sat Oct 10, 2009 2:35 am

Imo that looks perfect to me, its been awhile since I've run a massacre squad but you seem to have nailed it.
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Re: X Massacre Players - Define a selection of kingdoms

Post by Kaz » Sat Oct 10, 2009 2:35 pm

You forgot Vampire
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Re: X Massacre Players - Define a selection of kingdoms

Post by Imo » Sat Oct 10, 2009 8:00 pm

i noticed the new massacre (solo) has 90k acres tithe pool, maybe need to take that into account here, but will need to actually try build a 90k realm before any further comments haha =(
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Re: X Massacre Players - Define a selection of kingdoms

Post by Kaz » Sat Oct 10, 2009 8:06 pm

The 90k acres is the same as the classic original massacre
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