NPC Kingdoms
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- Kaz
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NPC Kingdoms
Tomorrow I will try and get the NPC kingdoms in play.
I will probably create a test game that allows infinate tithing, but no war etc.
If you are interested in helping build some NPC realms, post in here.
This will be only for the most die hard of builder me thinks.
I will probably create a test game that allows infinate tithing, but no war etc.
If you are interested in helping build some NPC realms, post in here.
This will be only for the most die hard of builder me thinks.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Re: NPC Kingdoms
i will do it if you need me too, but will be busy between 4 and 8 tomorrow when Falcons play, i know you are barnie , so i will send you my build pm....
Warlord Death in Effect
Re: NPC Kingdoms
I'm sooooo out of practice, hell at one point i thought i was building temps and was building forts. At least i caught it before i built 200 of em ;p
I'll help but i'm outta practice
I'll help but i'm outta practice
"Nindyn vel'uss kyorl nind ratha thalra elghinn dal lil alust"
- Kaz
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Re: NPC Kingdoms
The NPC Builder 'game' is now available.
You can build up to 4 kingdoms, but at any point you could chose to reload a blank save or one of the existing saves, or even an NPC save.
Turns start at 5000 and you get more at 25 per hour.
Offensive actions are disabled.
Buildrate is dramatically increased.
Tithe is unlimited.
The current Save system does not save troops (maybe forts too). When you save a kingdom for NPC use, please summarise the troops/forts/scum in the title of the save.
I am currently working on the script to create and rotate the NPC kingdoms, but need some kingdoms to rotate in.
You can build up to 4 kingdoms, but at any point you could chose to reload a blank save or one of the existing saves, or even an NPC save.
Turns start at 5000 and you get more at 25 per hour.
Offensive actions are disabled.
Buildrate is dramatically increased.
Tithe is unlimited.
The current Save system does not save troops (maybe forts too). When you save a kingdom for NPC use, please summarise the troops/forts/scum in the title of the save.
I am currently working on the script to create and rotate the NPC kingdoms, but need some kingdoms to rotate in.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
- Kaz
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- Location: The Vinyards of Fernabergia
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Re: NPC Kingdoms
Quick update
Saves do include forts
Saves do include forts
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Re: NPC Kingdoms
ok i got a few saved in it.
i'll work on it some more later, i need a nap before work
i'll work on it some more later, i need a nap before work
"Nindyn vel'uss kyorl nind ratha thalra elghinn dal lil alust"
- Kaz
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Re: NPC Kingdoms
Please make sure that when you save the build you have forted up and trained troops to elite.
On the save screen is an input saying PLEASE SUMMARISE YOUR TROOPS HERE!, please ensure that you give a decent summary of your troops in here.
Try and make the majority of saves between 30k and 60k acres, although a few monsters are also welcome.
Please try and make a selection of races too.
We almost have enough usable NPC realms for me to finish the script that will add them.
On the save screen is an input saying PLEASE SUMMARISE YOUR TROOPS HERE!, please ensure that you give a decent summary of your troops in here.
Try and make the majority of saves between 30k and 60k acres, although a few monsters are also welcome.
Please try and make a selection of races too.
We almost have enough usable NPC realms for me to finish the script that will add them.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
- Kaz
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Re: NPC Kingdoms
Feel free to make a load of suggestions for kingdom names and leaders too.
Preferably ones you dont plan on using in game.
Preferably ones you dont plan on using in game.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Re: NPC Kingdoms
Oops didn't train troops. Sorry
Relentless as the sea, remorseless as death!
Ruby Knights-GM/founder Phoenix, WTFPWND, WeeC, Fervent, L33t, and a couple I sadly can't remember...
Ruby Knights-GM/founder Phoenix, WTFPWND, WeeC, Fervent, L33t, and a couple I sadly can't remember...
Re: NPC Kingdoms
i have no clue what i just did, submitted my save and lost all the troops, 7mil nw dom
Warlord Death in Effect
Re: NPC Kingdoms
i am not sure whats going on here....
are you gonna be using these doms in massacre ?
i will build some more smaller guys if this is the case, and we sure do need um up fast, no1 is coming out , and the the only guy out is a 20+ Mil nw dom
are you gonna be using these doms in massacre ?
i will build some more smaller guys if this is the case, and we sure do need um up fast, no1 is coming out , and the the only guy out is a 20+ Mil nw dom
Warlord Death in Effect
- Mickal Redwater
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Re: NPC Kingdoms
This is actually more fun than i thought!
trying different things.. getting really good defensive kingdoms at certain points (60k, gonna try a 30k..) and now trying to see how big i can make a kingdom just through tithing with the 5000 turns given :p
Tried once (actually took my 60k kingdom and started with that.. so may not have been the best start) and not so easy! 5000 turns isnt as much as i woulda hoped! guess i can wait and get 25 turns an hour
but thats not too much really 
trying different things.. getting really good defensive kingdoms at certain points (60k, gonna try a 30k..) and now trying to see how big i can make a kingdom just through tithing with the 5000 turns given :p
Tried once (actually took my 60k kingdom and started with that.. so may not have been the best start) and not so easy! 5000 turns isnt as much as i woulda hoped! guess i can wait and get 25 turns an hour
Lancelot: Would it not be a comfort, just for a time, to believe that we create our own Heavens, and our own Hells?
FEL forever
FEL forever
- Nether
- Elessar
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Re: NPC Kingdoms
Bah always guys who want somthin more ;P
Psychos don't explode when sunlight hits them, I don't give a f**k how crazy they are.
- Kaz
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Re: NPC Kingdoms
The kingdoms being created are being moved after you guys make them, to a database of possible builds for NPC kingdoms.
We really want a selection of NPCs for each race, ranging from 30 to 60k to 90k acres, a few smaller, and a few bigger.
At the moment.
We have an 'almost' complete NPC system.
We need a few more NPC builds (especially Sidhe, have none yet) and I need to write the main script that will add a new kingdom into the game.
The system has 2 settings, max NPC's per faith (which will be set to 5) and max per script (which will be 2)
This script will run once a day, and will create new NPC kingdoms into the game until the max is reached.
This effectively means 2 per faith day one, 2 on day two and 1 on day three. This is just to stagger the kingdom numbers a bit.
A second script will be run more frequently (multiple times per hour), and will contain random pauses to stagger the release of NPC kingdoms.
This script will look for dead NPC kingdoms, pick a new save from the database, and bring the kingdom back to life.
NPC kingdoms will have between 50 and 250 million cash, will have ambush set, will have between 1 and 3 sorc sheilds, summon, and has a 1 in 4 chance of having fog cast.
The system is 90% complete.
Expect to see it in operation tomorrow, when we will probably reset.
We really want a selection of NPCs for each race, ranging from 30 to 60k to 90k acres, a few smaller, and a few bigger.
At the moment.
We have an 'almost' complete NPC system.
We need a few more NPC builds (especially Sidhe, have none yet) and I need to write the main script that will add a new kingdom into the game.
The system has 2 settings, max NPC's per faith (which will be set to 5) and max per script (which will be 2)
This script will run once a day, and will create new NPC kingdoms into the game until the max is reached.
This effectively means 2 per faith day one, 2 on day two and 1 on day three. This is just to stagger the kingdom numbers a bit.
A second script will be run more frequently (multiple times per hour), and will contain random pauses to stagger the release of NPC kingdoms.
This script will look for dead NPC kingdoms, pick a new save from the database, and bring the kingdom back to life.
NPC kingdoms will have between 50 and 250 million cash, will have ambush set, will have between 1 and 3 sorc sheilds, summon, and has a 1 in 4 chance of having fog cast.
The system is 90% complete.
Expect to see it in operation tomorrow, when we will probably reset.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
- Mickal Redwater
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Re: NPC Kingdoms
Good work Kaz 
I made ya a 35k sidhe. anything else just say so.
I made ya a 35k sidhe. anything else just say so.
Lancelot: Would it not be a comfort, just for a time, to believe that we create our own Heavens, and our own Hells?
FEL forever
FEL forever
Re: NPC Kingdoms
ok ok , i got it now, thanks for all the help guys lol....
submitted an Elf and a Vampire looked a bit short there ,elf is 35k , the other like 65k
my human i submitted is like not gonna work for this lol....
submitted an Elf and a Vampire looked a bit short there ,elf is 35k , the other like 65k
my human i submitted is like not gonna work for this lol....
Warlord Death in Effect
- Kaz
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Re: NPC Kingdoms
Well,
I just pressed a button, and 9 kingdoms appeared on the scrolls waiting to be initiated.
Say hello to
37 (N) Earldom of the Elk (50015) Centaur Countess-Palatine 0
38 (N) Olive Realm (50014) Elven Countess-Palatine 0
39 (N) Bitter Earldom (50013) Elemental Count-Palatine 0
42 (N) Bears Earldom (10019) Elemental Countess-Palatine 0
43 (N) Winter Kingdom (10018) Dwarven Countess-Palatine 0
46 (N) Earldom of the Node (10017) Human Countess-Palatine 0
47 (N) Barons Duchy (30014) Centaur Count-Palatine 0
49 (N) Rugged Kingdom (30016) Sidhe Landgrave 0
50 (N) Steel Pupils Duchy (30015) Vampire Landgrave 0
I just pressed a button, and 9 kingdoms appeared on the scrolls waiting to be initiated.
Say hello to
37 (N) Earldom of the Elk (50015) Centaur Countess-Palatine 0
38 (N) Olive Realm (50014) Elven Countess-Palatine 0
39 (N) Bitter Earldom (50013) Elemental Count-Palatine 0
42 (N) Bears Earldom (10019) Elemental Countess-Palatine 0
43 (N) Winter Kingdom (10018) Dwarven Countess-Palatine 0
46 (N) Earldom of the Node (10017) Human Countess-Palatine 0
47 (N) Barons Duchy (30014) Centaur Count-Palatine 0
49 (N) Rugged Kingdom (30016) Sidhe Landgrave 0
50 (N) Steel Pupils Duchy (30015) Vampire Landgrave 0
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
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