Reset Completed (10th October 2014) - v2.9 Bug Reports
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Reset Completed (10th October 2014) - v2.9 Bug Reports
There are still some aesthetic changes that I need to make on the new codebase, but I'm pretty sure we've now caught the majority of the bugs.
Reset will most likely occur tomorrow (Friday), but it might end up happening on the weekend.
Due to a low player count this age, there will not be a HoF for Domination, and the game will not be returning next age.
Reset will most likely occur tomorrow (Friday), but it might end up happening on the weekend.
Due to a low player count this age, there will not be a HoF for Domination, and the game will not be returning next age.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: Reset and v2.9 code rollout in progress
Games have been reset, with exception of Domination which has been retired.
There have been some major changes, check out the Change Log to know more.
Random Races are:
Guilds: Vampire & Elemental
Bloodbath: Droben & Fae
Hall of Fame can be found here:
Guilds #9 - 10th Oct 2014
Conquest2 #17 - 10th Oct 2014
Bloodbath #15 - 10th Oct 2014
There have been some major changes, check out the Change Log to know more.
Random Races are:
Guilds: Vampire & Elemental
Bloodbath: Droben & Fae
Hall of Fame can be found here:
Guilds #9 - 10th Oct 2014
Conquest2 #17 - 10th Oct 2014
Bloodbath #15 - 10th Oct 2014
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: Reset Completed (10th October 2014)
Please report any bugs in this thread.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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User Interface
Your Rousing Wind's raged through Grave Duchy.
We destroyed 241 of Grave Duchy's Sanctums.
This is on Massacre//Conquest, but I suspect it might be similar on the other games. I am not getting any other information for damage done. Normally there is additional text that tells me how much more I need to sorc down.
Thanks,
Nymph
We destroyed 241 of Grave Duchy's Sanctums.
This is on Massacre//Conquest, but I suspect it might be similar on the other games. I am not getting any other information for damage done. Normally there is additional text that tells me how much more I need to sorc down.
Thanks,
Nymph
Nymphsong
Re: Reset Completed (10th October 2014)
Image for Kobalds is not displaying.
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Re: Reset Completed (10th October 2014)
Really? On which screenDauthi wrote:Image for Kobalds is not displaying.
Never mind, I forgot that I'd corrected some race names and needed to update the other games. Kobolds were previously just 'Kobold' so the image link was wrong.
Correct the Sidhe, Fae and Dwarven missing images too.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: User Interface
sorted, report any other text bugs in this thread.Nymphsong wrote:Your Rousing Wind's raged through Grave Duchy.
We destroyed 241 of Grave Duchy's Sanctums.
This is on Massacre//Conquest, but I suspect it might be similar on the other games. I am not getting any other information for damage done. Normally there is additional text that tells me how much more I need to sorc down.
Thanks,
Nymph
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
On clicking load/save: "Error finding races for saves" - but all saves are correctly listed below - it's an error-of an error message =)
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Bugs Thread.
Listing elders twice in the casualty line.
Our forces overran Titanic(50011) with ease.
You lost 0 Djinns, 0 Ifrits, 0 Cherufes, and 81 Demons. Your enemy lost 0 Spellswords, 60 Conjurers, 72 Shamen, 9 Elders, 0 Elders, and 0 Tricksters. 10402 acres of land were taken from the savages.
Our forces overran Titanic(50011) with ease.
You lost 0 Djinns, 0 Ifrits, 0 Cherufes, and 81 Demons. Your enemy lost 0 Spellswords, 60 Conjurers, 72 Shamen, 9 Elders, 0 Elders, and 0 Tricksters. 10402 acres of land were taken from the savages.
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Re: Bugs Thread.
In bloodbath, I'm having trouble getting alliance support to stick.
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
Your right in that this was a none message. Basically it was the script telling you that it couldn't find any personal saves. I've altered the way it works so that it outputs in the saved build menu (where you'd expect), rather than at the top as an error.Tara wrote:On clicking load/save: "Error finding races for saves" - but all saves are correctly listed below - it's an error-of an error message =)
When I sorted out the racial names for Sidhe, I accidentally named their forts 'Elders'. Fixed that now.Jokingjoe wrote:Listing elders twice in the casualty line.
Our forces overran Titanic(50011) with ease.
You lost 0 Djinns, 0 Ifrits, 0 Cherufes, and 81 Demons. Your enemy lost 0 Spellswords, 60 Conjurers, 72 Shamen, 9 Elders, 0 Elders, and 0 Tricksters. 10402 acres of land were taken from the savages.
I don't understand what you're saying here. Can you be more specific please?Jokingjoe wrote:In bloodbath, I'm having trouble getting alliance support to stick.
[edit] found a problem with setting assistance, assume what you were having trouble with is now fixed, if not, please explain better
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
yes, alliance setting is working now. Thanks
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
In conquest, when casting "Foul Light", the text is reporting as casting "Shattering Calm". I deleted my inbound news, but it showed me getting killed with Shattering Calms as well.
Your Shattering Calm's raged through Royal State.
We killed 6057 of their people. They are a people of weak allegiance, we overcame them with ease..
Your Shattering Calm's raged through Royal State.
We killed 6057 of their people. They are a people of weak allegiance, we overcame them with ease..
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
Fixed.Jokingjoe wrote:In conquest, when casting "Foul Light", the text is reporting as casting "Shattering Calm". I deleted my inbound news, but it showed me getting killed with Shattering Calms as well.
Your Shattering Calm's raged through Royal State.
We killed 6057 of their people. They are a people of weak allegiance, we overcame them with ease..
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
In conquest, I'm prevented from mass-downsizing land (1million acres). It auto prompts that it would leave insufficient land for troops even when I have no troops.
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
can you downsize smaller amounts?
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
As there have been quite a few bugs on the alliances page I've started the process of rewriting some of it and giving it a bit of a facelift.
Some of the problems are because there are lots of totally different things going on, but all using the same submit button, so that will be changing. The new version of the page will be more separated by function, and each option on the screen will have it's own submit button.
The new version of the alliances page ought to be fully functional, but while it's under construction it can be accessed from a link on the old alliances page. As soon as the new version is finished and tested I'll replaced the old page with it.
Some of the problems are because there are lots of totally different things going on, but all using the same submit button, so that will be changing. The new version of the page will be more separated by function, and each option on the screen will have it's own submit button.
The new version of the alliances page ought to be fully functional, but while it's under construction it can be accessed from a link on the old alliances page. As soon as the new version is finished and tested I'll replaced the old page with it.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
found the problemJokingjoe wrote:In conquest, I'm prevented from mass-downsizing land (1million acres). It auto prompts that it would leave insufficient land for troops even when I have no troops.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
I've finished overhauling the Alliances screen. Everything on there should hopefully now be working as intended, and I also hope you'll all prefer the new layout.
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Re: Reset Completed (10th October 2014) - v2.9 Bug Reports
In guilds on my 10008 kingdom, I appear to have invisible news.
I have one sighted scouting and two time stamps with nothing beside them.
Delete All News
Thieves from xxxx (x00xx) were spotted inside our borders. 2014-10-22 02:08:37
I'm sorry my Grand Duchess, they killed 114 of our Aswang
Delete
2014-10-21 00:44:14
Delete
2014-10-21 00:25:31
Delete
I have one sighted scouting and two time stamps with nothing beside them.
Delete All News
Thieves from xxxx (x00xx) were spotted inside our borders. 2014-10-22 02:08:37
I'm sorry my Grand Duchess, they killed 114 of our Aswang
Delete
2014-10-21 00:44:14
Delete
2014-10-21 00:25:31
Delete
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