
Township
Contruct new buildings for your kingdom.
Standing with a pronounced wince, the architect waved over the city's western quarter, which currently resembled an anthill, for all of the builders and manual labourers pouring over the latest skeletal structure. The grand temple was finally taking shape, and alongside it a new barracks complex for the paladins of the gods to strengthen their sword arms in preparation for war.
The township screen allows you to turn your open land into functional buildings. Each race names their buildings differently, but they all have the same affect upon your kingdom.
In order to build you simply enter the number of a specific building (or buildings) that you would like to construct, and hit the submit button. As long as you have enough turns, enough open land, and enough cash, you will build the buildings instantly.
Overview of building types
Guildhalls, Markets, Smithies, TimoTon, Underwoods, Slave Markets, Trinket Shops, Wagons, Gem Mines, Dolmen

Income buildings boost income, but can be destroyed by your enemy.
Quantity Recommendation: No more than 10% of your land
Hovels, Lodges, Dens, Baklavs, Tombs, Charging Cells, Hollowed Oaks, Tents, Caves, Brambles

Peasant buildings increase your population, slightly boosting income, and make you harder to kill.
Quantity Recommendation: Approximately 10% of your land.
Barracks, Garrisons, Barrak, RumaNa, Great Halls, Cages, Thickets, Sacred Fields, Caverns, Henges

Troop buildings increase the rate you can train troops, the number of troops that you can hire, and also reduce the expenses costs of troops.
Quantity Recommendation: At least 30% of your land.
Quarries, Mills, Mines, Waterfalls, Bloodbaths, Spectral Mists, Forges, Looms, Ore Mines, Wishing Wells

BRT buildings increase the number of structures that you can build per turn.
Quantity Recommendation: 80% until 3000 built, 40% during next few days building, ideally 25-35% after.
Temples, Groves, Shrines, Enclaves, Focus Points, Casting Pits, Fires, Magick Circles, Sanctums, Cairns

Magic buildings increase the power of your spells, the number of spells available, and the generation of Elan. They can be destroyed by your enemy.
Quantity Recommendation: Depends on the kingdom type: Warriors (10%), Races with High Sorcery (15-20%), Dedicated Sorcerer (20%-35%), Suisorc (40-60%).
Fortresses, Towers, Tunnels, Arches, Centrocs, Altars, Briars, Spires, Strongholds, Ringforts

Fort buildings help defending against War attacks, they can be trained like troops, and can be destroyed by your enemy.
Quantity Recommendation: No more than 5-10%
How does Buildrate (BRT) work?
Understanding BRT is a very important part of building an efficient kingdom, as it determines the number of structures that can be built using a single turn.
If you have a BRT of 10, it will take 1 turn to build 10 buildings.
These buildings can be all of the same type, or you can divide the buildings up each turn.
With a BRT of 10 you could build, for example, 10 income buildings, or you could build 5 troop buildings and 5 fort buildings, or 5 BRT buildings and 1 of each of the other 5 building types (or some other combination of 10 structures).
If you build 9 buildings with a BRT of 10, it will still cost 1 turn, but you 'could' have built 1 extra buildings
If you build 11 buildings with a BRT of 10, it will cost 2 turns, and you 'could' have build 9 additional structures.
For every 5% of your total kingdom size in BRT buildings, your BRT will increase.
0 - 4.999% land in BRT buildings = BRT of 4 structures per turn
5 - 9.999% land in BRT buildings = BRT of 6 structures per turn
10 - 14.999% land in BRT buildings = BRT of 8 structures per turn
15 - 19.999% land in BRT buildings = BRT of 10 structures per turn
20 - 24.999% land in BRT buildings = BRT of 12 structures per turn
25 - 29.999% land in BRT buildings = BRT of 14 structures per turn
30 - 34.999% land in BRT buildings = BRT of 16 structures per turn
35 - 39.999% land in BRT buildings = BRT of 18 structures per turn
40 - 44.999% land in BRT buildings = BRT of 19 structures per turn
45 - 49.999% land in BRT buildings = BRT of 20 structures per turn
50 - 54.999% land in BRT buildings = BRT of 21 structures per turn
55 - 59.999% land in BRT buildings = BRT of 22 structures per turn
60 - 64.999% land in BRT buildings = BRT of 23 structures per turn
65 - 69.999% land in BRT buildings = BRT of 24 structures per turn
70 - 74.999% land in BRT buildings = BRT of 25 structures per turn
75 - 79.999% land in BRT buildings = BRT of 26 structures per turn
80 - 84.999% land in BRT buildings = BRT of 27 structures per turn
85 - 89.999% land in BRT buildings = BRT of 28 structures per turn
90 - 94.999% land in BRT buildings = BRT of 29 structures per turn
95 - 99.999% land in BRT buildings = BRT of 30 structures per turn
100% land in BRT buildings = BRT of 31 structures per turn (although there would be no empty land to build them)
What happens when I've build all my land?
You can gain additional acres in two main ways.
- When just starting out, you can offer gold to the church and be rewarded with additional acres. Offering for land is the best way to grow in the beginning, but becomes less efficient the larger you get.
- You can also gain land through military conquest, by attacking with you armies.

Offer gold in exchange for land

Selection of offensive and defensive military options