QUESTION 1Carlos Danger wrote:Hi Kaz,
I have a few questions about sorcery I was wondering if you could help me with. I don't expect you to give me exact info but I am just trying to understand it better. We have seen some things that we think are weird but maybe its just not having all the info. Were planning on doing some testing to get a better idea too so if you don't have time or would prefer not to that's perfectly okay. No rush if you are going to answer, I know your busy.
My questions are does the difference in sorc between races help determine defensively how strong you are against sorc or is that for offense only? To elaborate with an example while my sidhe has a sorc strength of 5 and my goblin target is a 2 are the defensively a 2 or is defense the same among all the races?
Second does the size of the kingdom effect the sorcing ability? I wish I had the examples but there were times last age when we were attacking NIR, and even though we knew our kingdoms has more temples(and we were attacking with Sidhes and Faes and Elementals) it seemed the sorc attacks were not as strong is they could be. There kingdoms were all much larger then ours so we thought perhaps code had been put in to prevent smaller kingdoms from doing to much sorc damage.
Do the temples from summon temples have an effectiveness rate compared to built temples? I would assume so but wasn't sure. Sometimes they seem to help and other times they don't seem to be doing much, but we haven't tested to much yet to be sure.
When calculating sorcery, the defending races skill at sorcery doesn't really come into play.
The calculations use a value called 'resistance' which is mostly based on the number of temples on the target kingdom. The resistance value is not 'totally' based on enemy temples, there is also a small modifier based on the percentage of land the enemy has built as temples, but that modifier is minor.
Resistance is compared to 'strength' which is calculated using the attacking kingdom's temples and temples ratio. There is a built in advantage to the attacker which I'm not sure why it's there, I'm going to look back through historic source code to see if it was added at some point in error.
Basically, if the attacker and defender both have 5000 acres with 1000 temples, the attacker will have a strength of 420 and the defender will only have a strength of 220. This is already in the minimal success area, and it would only take a reduction of between 40 and 50 of the targets temples to reach the next level of success. I definitely need to look into that.
Anyway, success or failure is largely irrelevant of racial stuff, it pretty much just comes down to comparative temple count. It's the racial differences that effect how much damage is done by the spell, and that's based on offensive stats only.
Temple count is the primary method of calculating the level of success for a sorcery spell not land. If a kingdom with 30k acres and 3k temples cast against a kingdom with 60k acres and 2k temples it would be 1210 vs 403.3333. That's still only enough for the 'good fight' level though.
Summoned temples are calculated in the strength and resistance calculations as if they were real temples.