G says NIR SUCKs for a Buck
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- Jokingjoe
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Re: G says NIR SUCKs for a Buck
Peace has been bannered.
You all fought bravely and did a lot of damage. We're going to have our work cut out for us if we're going to try to get back to #1 before the age ends. From what Kaz says, that point is approaching quickly.
You all fought bravely and did a lot of damage. We're going to have our work cut out for us if we're going to try to get back to #1 before the age ends. From what Kaz says, that point is approaching quickly.
- Kaz
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Re: G says NIR SUCKs for a Buck
If you don't mind I'm going to hijack this thread with a quick question which, depending on when I reset, could work out important for some of you.
With the guild scrolls, I have made it so that 'by default' it removes the land and networth from NPP and RPP kingdoms from the guild ranks. This is more to track war progress, however it creates a question with regards to Hall of Fame.
Should I default the HoF to remove NPP and RPP kingdoms from the guild scrolls, or go for a more traditional scroll that includes all players whatever protection status? Bear in mind that kingdom HoF's do not currently take things like NPP and RPP into account.
It's important, because medals are awarded based on the values I chose to store for the HoF, if a player isn't counted due to RPP they might not end up with guild related awards once implemented.
[edit] It's worth adding that previous guilds ages are already stored in the hof backend and they ignore protection status
With the guild scrolls, I have made it so that 'by default' it removes the land and networth from NPP and RPP kingdoms from the guild ranks. This is more to track war progress, however it creates a question with regards to Hall of Fame.
Should I default the HoF to remove NPP and RPP kingdoms from the guild scrolls, or go for a more traditional scroll that includes all players whatever protection status? Bear in mind that kingdom HoF's do not currently take things like NPP and RPP into account.
It's important, because medals are awarded based on the values I chose to store for the HoF, if a player isn't counted due to RPP they might not end up with guild related awards once implemented.
[edit] It's worth adding that previous guilds ages are already stored in the hof backend and they ignore protection status
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
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Re: G says NIR SUCKs for a Buck
Good war, peace it is then
Thanks to Gatekeppers for all they did
~Fire
Thanks to Gatekeppers for all they did
~Fire
- Aeropagitica
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Re: G says NIR SUCKs for a Buck
Good War, all.
I confess, Kaz, I'm not really understanding the entire scope of what you're trying to say, and therefor I don't really want to answer. My half-understanding says Restore is an element we have adopted into the game, and therefor Restored Kingdoms in protection should still count toward calculations.
I confess, Kaz, I'm not really understanding the entire scope of what you're trying to say, and therefor I don't really want to answer. My half-understanding says Restore is an element we have adopted into the game, and therefor Restored Kingdoms in protection should still count toward calculations.
VIVA NIR!
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Re: G says NIR SUCKs for a Buck
I'll try and be more explanatory.
As it stands, the guild ranks when viewed in game or via the live ranks, do not include the land and networth of RPP or NPP kingdoms. You need to click the option to 'show all members' to establish the ranking for the guild when you take protected kingdoms into consideration.
The idea is to show the land and networth of active kingdoms, rather than include details of kingdoms that cannot currently compete in any war activities.
For example, Gatekeepers currently have 4 kingdoms in NPP/RPP and are showing as 2/6 members with the following :
However, if you take all of Gatekeepers into consideration and click to show all 6/6 members they look like this :
Therefore, my question is whether the HoF should be based on the version of the scrolls that you see 'by default' (without NPP and RPP kingdoms), or based on the version of the scrolls that includes ALL members (regardless of thier status).
As it stands, the guild ranks when viewed in game or via the live ranks, do not include the land and networth of RPP or NPP kingdoms. You need to click the option to 'show all members' to establish the ranking for the guild when you take protected kingdoms into consideration.
The idea is to show the land and networth of active kingdoms, rather than include details of kingdoms that cannot currently compete in any war activities.
For example, Gatekeepers currently have 4 kingdoms in NPP/RPP and are showing as 2/6 members with the following :
Code: Select all
GATEKEEPERS Land: 11,070 5,535
G Built: 10,918 5,459
2 / 6 Members Networth: 356,283 178,142Code: Select all
GATEKEEPERS Land: 74,644 12,441
G Built: 68,694 11,449
6 / 6 Members Networth: 1,507,817 251,303Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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- Aeropagitica
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Re: G says NIR SUCKs for a Buck
Ok. Then my answer stands. Include kingdoms in restore protection.
VIVA NIR!
Re: G says NIR SUCKs for a Buck
Honestly the way restore is implemented kingdoms in restore protection are fully participating in the war, they just can't be attacked while they save up turns for their next strike.
Re: G says NIR SUCKs for a Buck
Fun war everyone
It wasn't pretty but it felt like a battle the whole time!
-}}}Dulcius ex Asperis >
Gatekeepers...SUCK?
Gatekeepers...SUCK?
Re: G says NIR SUCKs for a Buck
Include the restore kingdoms, it ain't there fault
~Fire
~Fire
- Reylan Talonspyre
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Re: G says NIR SUCKs for a Buck
Yeah, include the restore kingdoms. Why not?
SUCK, it was a blast. Next age, lets meet up in the same faith and kill some people.
NIR, I had fun. Thank you.
SUCK, it was a blast. Next age, lets meet up in the same faith and kill some people.
NIR, I had fun. Thank you.
I think I would make a great pope.
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- Jokingjoe
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Re: G says NIR SUCKs for a Buck
Yes, include Restore Kingdoms in the count. An argument could be made for not counting NP kingdoms, as they've not "played enough" to matter, but their values would be too low, I think, to really matter unless you're adding superlatives like "Avg land" or something?
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