Major Tithe Bug Found

~ OOC forums for the Guilds version of the Classic game.
Please be courteous while posting and observe the forum rules.

Moderators: Staff, Game Staff

Post Reply
User avatar
Kaz
Administrator
Posts: 2614
Joined: Thu Sep 24, 2009 1:27 am
Location: The Vinyards of Fernabergia
Tempers Ball Posts: 3873
Tempers Ball/Braggarts Hall Alt: Kaz
Contact:

Major Tithe Bug Found

Post by Kaz » Thu May 30, 2013 7:30 pm

I've been trying to understand how the tithe system works and previously thought I must be missing something because I couldn't explain the levels of tithe being seen, especially at later levels.

As you may have noticed when looking at the game settings pages, there is a configurable setting that I refer to as the tithe pool. This setting can be set to : 85k, 60k, 30k-fast, 30k-normal or 30k-slow. Basically this setting tells the system at what land size to gradually reduce a couple of key variables used in the tithe equation.

After hitting the 1,000,000 income mark tithing 99,999,999 has been awarding results starting from 12,000 (or so) and gradually reducing. The first tithe under a '30k-normal' set-up should have actually been around 350 acres, not 12k.

However it would seem that the setting for guilds was configured to '30k'. The lack of '-slow', '-fast' or '-normal' suffix means that there is currently no tithe pool at all. All tithes have been coming out with the same variables, regardless of land size.

Next age I obviously need to correct the setting, however 30k-normal is likely to be a pretty dramatic change from what we've been playing with these last two ages.

So... using the first tithe after hitting 1,000,000 income (assuming about 30,000 acres) as the guide, the options are as follows:

30k-fast or slow = 122 acres
30k-normal = 350 acres
60k = around 6000 acres (still reducing towards the end of the pool)
85k = around 8500 acres (still reducing towards the end of the pool)

The other alternative would be to build a new setting (e.g 45k) that I'd design to come in at around 1000 acres.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures

User avatar
Igneous
Wayfarer
Posts: 142
Joined: Sun Jun 17, 2012 11:33 pm

Re: Major Tithe Bug Found

Post by Igneous » Thu May 30, 2013 9:28 pm

Excellent Work Kaz! Thanks For the update!

~WheEeEeEeEeEeEeEeEeEeEeEeEeEeEeEeEeEe!!!!!!!!!!!!!!!!!!!!!!!!~

MF Mad Flame

User avatar
Kaz
Administrator
Posts: 2614
Joined: Thu Sep 24, 2009 1:27 am
Location: The Vinyards of Fernabergia
Tempers Ball Posts: 3873
Tempers Ball/Braggarts Hall Alt: Kaz
Contact:

Re: Major Tithe Bug Found

Post by Kaz » Thu May 30, 2013 10:33 pm

I've created a new tithe setting called 45k.

Ought to be less of a shock to the system by allowing you to tithe to the 1 mil income mark (without having to overload on income buildings), but it'll reduce naturally at that point down to 45k. You could continue to get more indefinitely (like you always could), but it'd be small amounts, eventually being not worth the money.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures

User avatar
Darnivan
Traveler
Posts: 153
Joined: Fri Dec 07, 2012 6:55 am

Re: Major Tithe Bug Found

Post by Darnivan » Thu Jun 06, 2013 7:37 pm

Wow, the acres per tithe is already falling off drastically starting at around 10k acres. This should be interesting. I'd say I'm already getting less than half the acres from tithing at this point than last age and falling quickly.

User avatar
Kaz
Administrator
Posts: 2614
Joined: Thu Sep 24, 2009 1:27 am
Location: The Vinyards of Fernabergia
Tempers Ball Posts: 3873
Tempers Ball/Braggarts Hall Alt: Kaz
Contact:

Re: Major Tithe Bug Found

Post by Kaz » Thu Jun 06, 2013 8:03 pm

All games, with exception of guilds for the first 2 ages have started to give less back at 9001 acres. The bug wasn't actually in any of the other games. This is even the case historically going back as far as the alpha of canon.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures

User avatar
Gili
Community Admin
Posts: 738
Joined: Mon Sep 28, 2009 10:00 am
Location: Northampton, England

Re: Major Tithe Bug Found

Post by Gili » Thu Jun 06, 2013 10:00 pm

Darnivan wrote:Wow, the acres per tithe is already falling off drastically starting at around 10k acres. This should be interesting. I'd say I'm already getting less than half the acres from tithing at this point than last age and falling quickly.
That sounds good :)
"Man will never be free until the last king is strangled with the entrails of the last priest"

Contactable on gtalk & msn via sshagent @ gmail . com

Post Reply

Return to “Guilds”

Who is online

Users browsing this forum: No registered users and 2 guests