One thing I've noticed - at the point of writing this - is that the first war to happen with restore in place, was described as brutal. In kingdom based war games, brutal wars traditionally incite whining and complaints, but this first war has not seemed to do that.
If restore succeeds in changing the general attitude to losing a war from a highly negative scenario, to a scenario somewhere between slightly annoying and positive, then we may have stumbled onto something that'll make Monarchy stand out again. Until someone copies it and does it better of course
I'd really like to see the following questions answered as the age goes on.
- Have you needed a restore? If so, did you manage to restore in time?
- Do you feel that the restore window needs to be extended from 72 hours?
- When restoring a living kingdom, is 24 hours of not attacking too long?
- When restoring a living kingdom, is 24 hours of turns too much of a price to pay?
- Are tweaks to the interface needed? (Tweaks could include letting you know how much longer the restore you're seeing is available, how long till you've reached 24 hours of not attacking etc).
- Is restore protection too short, too long or just right?
- Should you restore with 'some' turns?
- Can you think of ways to abuse the restore system?
- If so, do you consider these abuses to be severe enough to change the system? Or just new tactical options to get used to?
- Any other thoughts or comments that I've neglected to ask?