A return from retirement

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Nymphsong
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A return from retirement

Post by Nymphsong » Sat Nov 30, 2013 12:21 am

Thought I would return from retirement to help liven this place up.

Have made a realm in Guilds...hoping that the GM for my faith accepts me...otherwise come Monday I will be a nice fat UG. Good times.

I remember I left this game because I became meticulously obsessive with killing heathens...perhaps a return to old will be good for me.

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Kaz
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Re: A return from retirement

Post by Kaz » Sat Nov 30, 2013 1:42 am

welcome back mate :)
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Tara
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Re: A return from retirement

Post by Tara » Sat Nov 30, 2013 11:16 pm

The Nymphypersonwhydidimakeyouthatoneiconi'mdizzysorrylmao

Ssss'wweeeeeeeeettttt! :mrgreen:

So how ya been feelin? (G says "hopefully still feelin with ums hands!," and har har harrrhackcough!)

There are some cool new additions to game play (bounty, restore, ug protection and npcs to fight to name a few) ooo see more an' more, we find our way =)



(edit and falls over laughing, yea, hi, again! let's say I'm just stoned lmao)
Last edited by Tara on Sat Dec 07, 2013 12:04 am, edited 1 time in total.
"...you like havin insides? Image 'cuz those are gonna be outsides!"
TRR!
cha-cha-cha!

Nymphsong
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Re: A return from retirement

Post by Nymphsong » Sun Dec 01, 2013 1:39 am

Looking forward to the new challenges. Probably makes NPP that much more important.

Do the NPCs coordinate attacks on a single opponent or is it more like old Solo where they hit you one at a time?

Just curious to how the system has changed.

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Leif
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Re: A return from retirement

Post by Leif » Sun Dec 01, 2013 2:18 am

I'm just getting the hang of some of the changes still myself. NPC's aren't aggressors... they're more like strategically sized and defended land farms that repopulate once killed!
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Captain Ron
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Re: A return from retirement

Post by Captain Ron » Mon Dec 09, 2013 3:25 pm

Nymph, you are such a noob.
That don't sound like he's speakin' American! Get 'im!

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Kaz
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Re: A return from retirement

Post by Kaz » Mon Dec 09, 2013 8:50 pm

I decided against making NPC's that attack, because I was imagining the thread where player A logs in to find that the 'game' has randomly destroyed them.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Tara
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Re: A return from retirement

Post by Tara » Tue Dec 17, 2013 7:09 am

RON! lol git yer ass back ta guilds yamuddafukka! ;)
"...you like havin insides? Image 'cuz those are gonna be outsides!"
TRR!
cha-cha-cha!

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