Sidhe
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Sidhe
I'm creating this thread of the back of Toph and Rhoslyn mentioning that Sidhe roleplay has always tended to identify just as Sidhe, and not as the various Sidhe sub-species/troops types.
I'm getting concept artwork done for the various race troop types, and if the Sidhe role-players don't actually identify their characters as similar to the troop types, then, the artwork wont reflect the roleplay characters. It'll also cause confusion for future Sidhe, who base their characters on the artwork, not the old role-play
Currently these are the Sidhe troop types :
Nymph - Female spirit associated with certain place e.g water, land, woods etc.
Tuatha - Simply means 'The People' in Celtic. The least helpful troop-type as it's not a type of sidhe, but just another word for sidhe or fae from irish mythology.
Selkie - A water creature that can shed it's skin and become human, if it finds its skin it returns to the sea. Another weird troop name that doesn't 'seem' to suit.
Banshee - Female spirit associated with death (also associated as a water elemental)
Faerie - Small flying spirit, generally depicted female (but not always)
From an artwork point of view it would make sense to rid ourselves of the Tuatha and Selkie troop types and replace them with alternatives that suit the rest of the troops better. But.... if the roleplay doesn't fit the 'rest' of those types, then this is equally pointless from the point of view of paying for artwork.
I envisage a sort of familial connection between the Sidhe, the Elementals and the Droben. Sidhe role-players might consider themselves the only innately magical race, but elementals merge into Sidhe (e.g. the Undine is actually a water nymph), and the Droben merge into the elementals (rock elementals). I consider all three races to effectivly be 'elemental' in the true sense of the word. The sidhe being elementals of air, water, elan and spirit, the 'elementals' being air, fire, shadow and water, and the Droben, rock, metal and earth.
Honestly I'm starting to think that the water and air parts of the elementals should merge into sidhe (as it seems most fae are actually water/air spirits). Sylphs, for example, fit the general idea of the 'magical' fae much better.
Sylphs - Air elementals of Ceremonial Magick, also known as Windsingers.
Plus, as far as I can make out, most people roleplay fire/shadow elementals like demons if they are roleplaying an elemental. It might make sense to convert all of the elementals into fire/shadow/smoke and leave the more magical air and water ones for the sidhe camp.
e.g.
Sidhe:
Nymphs - Female spirit associated with certain place e.g water, land, woods etc.
Sylphs - Air elementals of Ceremonial Magick, also known as Windsingers.
??????
Banshees - Female spirit associated with death (also associated as a water elemental)
Faeries - Small flying spirit, generally depicted female (but not always)
?????? could be:
Annis - Weather Spirits e.g. Gentle Annie. responsible for the winds, reputation for being treacherous
Selcis (aka Serket) - Egyptian Goddess of healing poisonous stings and bites. A healer sidhe (spelt close enough to selkie)
Dryads (ex-centaur) - Air fae - spirits of vegetation
After moving Sylphs away from elemental to sidhe, and removing Undines because they are Nymphs, it's pretty easy to add to elemental and make them more fire/shadow/smoke orientated.
Elemental:
Djinns - Smokeless Flame
Ifrits - Infernal Jinn
Cherufes - evil destructive humanoid creature of rock and magma
Demons - Smoke and Flame
Willowisp - Little Ball of Fire
So anyway, I've made this post longer than intended.
This all leads to the important question, what is a Sidhe? Generally, if you go by the troop types and celtic mythology, a Sidhe is usually a supernatural being made of spirit (and the other 4 elements). Generally they range from small to large, and can fly on the winds as an incorporeal spirit, shape-shift into human form etc. As a non-sidhe roleplayer, I have personally always pictured the Sidhe like that.
I'm getting concept artwork done for the various race troop types, and if the Sidhe role-players don't actually identify their characters as similar to the troop types, then, the artwork wont reflect the roleplay characters. It'll also cause confusion for future Sidhe, who base their characters on the artwork, not the old role-play
Currently these are the Sidhe troop types :
Nymph - Female spirit associated with certain place e.g water, land, woods etc.
Tuatha - Simply means 'The People' in Celtic. The least helpful troop-type as it's not a type of sidhe, but just another word for sidhe or fae from irish mythology.
Selkie - A water creature that can shed it's skin and become human, if it finds its skin it returns to the sea. Another weird troop name that doesn't 'seem' to suit.
Banshee - Female spirit associated with death (also associated as a water elemental)
Faerie - Small flying spirit, generally depicted female (but not always)
From an artwork point of view it would make sense to rid ourselves of the Tuatha and Selkie troop types and replace them with alternatives that suit the rest of the troops better. But.... if the roleplay doesn't fit the 'rest' of those types, then this is equally pointless from the point of view of paying for artwork.
I envisage a sort of familial connection between the Sidhe, the Elementals and the Droben. Sidhe role-players might consider themselves the only innately magical race, but elementals merge into Sidhe (e.g. the Undine is actually a water nymph), and the Droben merge into the elementals (rock elementals). I consider all three races to effectivly be 'elemental' in the true sense of the word. The sidhe being elementals of air, water, elan and spirit, the 'elementals' being air, fire, shadow and water, and the Droben, rock, metal and earth.
Honestly I'm starting to think that the water and air parts of the elementals should merge into sidhe (as it seems most fae are actually water/air spirits). Sylphs, for example, fit the general idea of the 'magical' fae much better.
Sylphs - Air elementals of Ceremonial Magick, also known as Windsingers.
Plus, as far as I can make out, most people roleplay fire/shadow elementals like demons if they are roleplaying an elemental. It might make sense to convert all of the elementals into fire/shadow/smoke and leave the more magical air and water ones for the sidhe camp.
e.g.
Sidhe:
Nymphs - Female spirit associated with certain place e.g water, land, woods etc.
Sylphs - Air elementals of Ceremonial Magick, also known as Windsingers.
??????
Banshees - Female spirit associated with death (also associated as a water elemental)
Faeries - Small flying spirit, generally depicted female (but not always)
?????? could be:
Annis - Weather Spirits e.g. Gentle Annie. responsible for the winds, reputation for being treacherous
Selcis (aka Serket) - Egyptian Goddess of healing poisonous stings and bites. A healer sidhe (spelt close enough to selkie)
Dryads (ex-centaur) - Air fae - spirits of vegetation
After moving Sylphs away from elemental to sidhe, and removing Undines because they are Nymphs, it's pretty easy to add to elemental and make them more fire/shadow/smoke orientated.
Elemental:
Djinns - Smokeless Flame
Ifrits - Infernal Jinn
Cherufes - evil destructive humanoid creature of rock and magma
Demons - Smoke and Flame
Willowisp - Little Ball of Fire
So anyway, I've made this post longer than intended.
This all leads to the important question, what is a Sidhe? Generally, if you go by the troop types and celtic mythology, a Sidhe is usually a supernatural being made of spirit (and the other 4 elements). Generally they range from small to large, and can fly on the winds as an incorporeal spirit, shape-shift into human form etc. As a non-sidhe roleplayer, I have personally always pictured the Sidhe like that.
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Re: Sidhe
Kaz wrote:Sidhe:
Nymphs - Female spirit associated with certain place e.g water, land, woods etc.
Sylphs - Air elementals of Ceremonial Magick, also known as Windsingers.
??????
Banshees - Female spirit associated with death (also associated as a water elemental)
Faeries - Small flying spirit, generally depicted female (but not always)
?????? could be:
Annis - Weather Spirits e.g. Gentle Annie. responsible for the winds, reputation for being treacherous
Selcis (aka Serket) - Egyptian Goddess of healing poisonous stings and bites. A healer sidhe (spelt close enough to selkie)
Dryads (ex-centaur) - Air fae - spirits of vegetation
If I'm being honest Kaz, I've never pictured the Sidhe race as being any of those things I know that we have a few long-time Sidhe players currently rp'ing in the forum and we've all probably got our own mindset as to what a Sidhe is and we'll all probably be happy to throw in our tuppence on what a Sidhe is and isn't.
For me personally, a Sidhe is high fae, a being formed not of flesh but of pure Art (the Sidhe form of magic). They have an incredibly long life (potentially immortal) and an innate understanding of magic. On the whole they are magic-users rather than warriors. The Art is the most important thing in their world because it is a part of them, turning against the Art is like trying to turn against themselves. If they do so they can fall into a state of Abomination where their Art literally turns against them and anything in the area (it tends to get messy at that point). They don't tend to form large communities, tending to be solitary, at most sticking in small family groups. Additionally they can sense the presence of the Art and, by extension, one another, with time they may even be able a specific other Sidhe by their 'signature' in the Art (such as in Lost Lore where Toph was able to identify the glass flowers as something that Lyssia had made).
When I think of a Sidhe kingdom I tend think of one Sidhe (maybe as many as a small family) at the top, whereas the troops make up everyone else. So you have a Sidhe 'ruler' and then nymphs, sylphs, banshees, faeries and what-have-you making up the bulk of the people.
Obviously I understand that you want to sort out artwork and models and the rest but perhaps it could be done as the troops types have these things and the Sidhe race itself is kept a little less specific. I think, personally, that while it's great to have lots of stories/myths/legends and a rough idea of what each race is like physically (I mean we wouldn't want someone turning up saying that all goblins are seven foot tall giants with two heads for example), I don't think it's a good idea, especially with this kind of freeform role-play to set too much in stone.
Just my opinion, wold be interested to hear what Toph and Seska think
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- Topheh
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Re: Sidhe
Yeah, thats been my conception as well... Although a large part of that is because my formative RPing years as Toph occurred when 'Sidhe' wasn't a playable race, so I always envisioned the remaining Sidhe (and there were few of us even then) as being the leaders of nations of 'other' people. I know I had my elven forest keeps and towns, Lyssia had primarily human desert nomads, etc, etc.
Regardless, my conception of my character is quite similar to what Lyssia described. Eladrin in the latest edition of DnD would be similar, although the altmer from the Elder Scrolls series might be an even more apt comparison. In fact, given that one of the things that at least Azrael subscribed to was that over the ages, Sidhe skin darkened and became 'yellowey' (to use Nagash's favorite term to describe Toph), its probably the best comparison there is.
That said, I certainly see your point in making us similar to one of the troop races. Perhaps bring back the Tuatha, and have them be the most... err... 'elf-like' of the race?
And thats not what goblins look like? Nagash, I must have words with you...
Regardless, my conception of my character is quite similar to what Lyssia described. Eladrin in the latest edition of DnD would be similar, although the altmer from the Elder Scrolls series might be an even more apt comparison. In fact, given that one of the things that at least Azrael subscribed to was that over the ages, Sidhe skin darkened and became 'yellowey' (to use Nagash's favorite term to describe Toph), its probably the best comparison there is.
That said, I certainly see your point in making us similar to one of the troop races. Perhaps bring back the Tuatha, and have them be the most... err... 'elf-like' of the race?
And thats not what goblins look like? Nagash, I must have words with you...
Last edited by Topheh on Tue Aug 14, 2012 7:20 pm, edited 1 time in total.
- Kaz
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Re: Sidhe
Rhoslyn, I think you missed by overly long-winded and drawn out question.
I understand what a Sidhe is considered to be from a 'how they act', 'how they group', 'what they are made of', 'how they see themselves' poiunt of view.
But nothing in your post tells me what they 'look like' or what form(s) they take. The names of the sidhe troop types are irrelevent, whether you 'name' your subspecies of sidhe is irrelevent. The general 'form' of a sidhe is very relevent from an art point of view.
When reading the roleplay, it pretty much seems that sidhe are solid corporeal, walking along bipedally, just like everything else, and pretty much the same size as everything else but considered 'made of magic'.
As opposed to the general mythological sidhe sub-species who are generally insubstantial magical beings, that can 'chose' to take on corporeal form.
Toph, you consider a sidhe to just be an elf basically?
I understand what a Sidhe is considered to be from a 'how they act', 'how they group', 'what they are made of', 'how they see themselves' poiunt of view.
But nothing in your post tells me what they 'look like' or what form(s) they take. The names of the sidhe troop types are irrelevent, whether you 'name' your subspecies of sidhe is irrelevent. The general 'form' of a sidhe is very relevent from an art point of view.
When reading the roleplay, it pretty much seems that sidhe are solid corporeal, walking along bipedally, just like everything else, and pretty much the same size as everything else but considered 'made of magic'.
As opposed to the general mythological sidhe sub-species who are generally insubstantial magical beings, that can 'chose' to take on corporeal form.
Toph, you consider a sidhe to just be an elf basically?
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- Topheh
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Re: Sidhe
Err... ah... Well...
SuperMagicSpecial-elf, yes.
Basically, at at least one point while I was RPing here, I mostly considered Toph to be more-or-less indistinguishable from an elf, although with the important differences of being functionally immortal and being comprised primarily of, as you say, spirit/magic as opposed to earth/water.
As I've progressed, I've tried to indicate that the similarities begin to fade as a Sidhe advances in years... but yeah, you've got me. Special-Magic-Elf.
Honestly, I'd be willing to change my character if need be. Shapeshifter seems a somewhat reasonable compromise that would allow my character's past to still functionally make sense without retcon.
SuperMagicSpecial-elf, yes.
Basically, at at least one point while I was RPing here, I mostly considered Toph to be more-or-less indistinguishable from an elf, although with the important differences of being functionally immortal and being comprised primarily of, as you say, spirit/magic as opposed to earth/water.
As I've progressed, I've tried to indicate that the similarities begin to fade as a Sidhe advances in years... but yeah, you've got me. Special-Magic-Elf.
Honestly, I'd be willing to change my character if need be. Shapeshifter seems a somewhat reasonable compromise that would allow my character's past to still functionally make sense without retcon.
Re: Sidhe
Sorry, I thought we were discussing what made the Sidhe a separate race, rather than just their physical appearance.
Physically, yes I suppose I would consider elves and Sidhe to be physically similar. But only in the same way that the Vanyar and the Sindar of Tolkien were physically similar. Similar but different (would you honestly consider Galadriel and Legolas to be the same thing?). There again I suppose in the end how different is a human from an elf if you ignore the pointy ears
There was some talk, many, many, many ages ago, that the Sidhe skin colour was different and that as they aged their skin became more and more golden. Though I think that this may have been a hold-over from Azrael and I have an rp thread around here somewhere that he wrote where he put his character's skin colour down to a curse from Leto. So make of that what you will.
In the end, personally Lyssia/Hrafn has been around too long to start making her a shapeshifter or something like that. Though in all honesty I'm not sure where I'll go with her once I've finished Kissed by Fire (I know where she'll be heading in character but whether she'll ever reach her destination, well a lot of that is going to depend on if other people turn up to rp and move the general story of the Gods along!)
Must go, need to sort out dinner
Physically, yes I suppose I would consider elves and Sidhe to be physically similar. But only in the same way that the Vanyar and the Sindar of Tolkien were physically similar. Similar but different (would you honestly consider Galadriel and Legolas to be the same thing?). There again I suppose in the end how different is a human from an elf if you ignore the pointy ears
There was some talk, many, many, many ages ago, that the Sidhe skin colour was different and that as they aged their skin became more and more golden. Though I think that this may have been a hold-over from Azrael and I have an rp thread around here somewhere that he wrote where he put his character's skin colour down to a curse from Leto. So make of that what you will.
In the end, personally Lyssia/Hrafn has been around too long to start making her a shapeshifter or something like that. Though in all honesty I'm not sure where I'll go with her once I've finished Kissed by Fire (I know where she'll be heading in character but whether she'll ever reach her destination, well a lot of that is going to depend on if other people turn up to rp and move the general story of the Gods along!)
Must go, need to sort out dinner
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Re: Sidhe
Generally speaking a human is different from an elf in that elves are immortal magical beings and humans are not.
Mythologically, the Sidhe is actually a fairy mound, rather than a creature. The fairy folk who live in the sidhe are banshees, fairies, leprechauns etc.
Either we need to completely change all the troop types for Sidhe, and basically turn them into another variety of elves. Doing that means removing troops of Nymphs, Faeries and Banshees, and would destroy the roleplay characters that have based their character on the Sidhe troop-types (which as far as I know date all the way back to Mo-pri).
Or we made 'Sidhe' into an Elven troop-type (which is probably too late from an art point of view), and rename the race currently called Sidhe, and call them Fae.
Or we do both, and have a Sidhe race and a Fae race.
Or we find a way to make your ideas of 'Sidhe' to work within the mythology of the troops.
Mythologically, the Sidhe is actually a fairy mound, rather than a creature. The fairy folk who live in the sidhe are banshees, fairies, leprechauns etc.
Either we need to completely change all the troop types for Sidhe, and basically turn them into another variety of elves. Doing that means removing troops of Nymphs, Faeries and Banshees, and would destroy the roleplay characters that have based their character on the Sidhe troop-types (which as far as I know date all the way back to Mo-pri).
Or we made 'Sidhe' into an Elven troop-type (which is probably too late from an art point of view), and rename the race currently called Sidhe, and call them Fae.
Or we do both, and have a Sidhe race and a Fae race.
Or we find a way to make your ideas of 'Sidhe' to work within the mythology of the troops.
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Re: Sidhe
I too, considered a Sidhe to just be a more magical being, be it a Gandalf-like human or a suped up elf. You stated in your first post that Sidhe are supernatural beings that can shape-shift into human form. Could it be possible that the Sidhe that some have been rping, such as Toph, just come from a culture that have so inter-mingled with that of the other races that they take such a form unconsciously or just have 'forgotten' that they can shape-shift out of their human-like forms and into the base elementals.
I only state this because you talk about in the Fall of Acadia thread as them being Sidhe, but to me back then in Mo'pri, they were just more magically powerful humans. When you did call them that, I nodded and said to myself, yeah, they could have been Sidhe that simple forgot they were Sidhe, having always just thought of themselves as humans and unconsciously locked themselves in that shape.
Just my 2 cents.
I only state this because you talk about in the Fall of Acadia thread as them being Sidhe, but to me back then in Mo'pri, they were just more magically powerful humans. When you did call them that, I nodded and said to myself, yeah, they could have been Sidhe that simple forgot they were Sidhe, having always just thought of themselves as humans and unconsciously locked themselves in that shape.
Just my 2 cents.
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Re: Sidhe
My point there was that physically elves and humans are not that different, as I thought we were talking about physical differences.Kaz wrote:Generally speaking a human is different from an elf in that elves are immortal magical beings and humans are not.
In the end though, why is there a need to have the troops type names and the role-play characters exactly match though? I mean there have always been races on the boards that aren't represented in the game and vice versa. Naga were never an in-game character and yet I had one wandering...or I suppose slithering ...about. Does everything have to be set in stone? Why not just say that the Sidhe race are a type of high fae? Why do they also have to be a specific troop type? I suppose I'm missing something, I know that you want to sort out minatures and artwork for everything in-game but it would seem to me to be a rather difficult task to set yourself in terms of a freeform rp board where everyone and their dog is going to have a different take on what races and places look like. Surely better to have the artwork and the minatures focus on the rough archtypes of the in-game troops and let the rp itself shape anything beyond that? Then you have the artwork and the minatures as a starting point but the rp develops it further without restricting people by saying "If you are this race then you must conform to this".
I don't know, I'm probably whittering and making no sense, it's late and I have an early start (as normal!)
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Re: Sidhe
Sikil, with your city, I didn't realise I was the first to call it a Sidhe city, that was just the impression the main bulk of roleplay gave me. Whether or not it's a Sidhe city is totally up to you, it's your thread.
Either way I still need to understand the Sidhe as I have to get concept artwork done, and the artist needs to know what to draw.
----
Rhoslyn, It's more about taking things beyond just the online game. If all the artwork of Sidhe is of faery-like creatures and all the roleplay is about elf-like creatures it just doesn't seem right. The troop-types are the archetype for the race, and if nobody role-playing a Sidhe considers their character to be anything like that archetype, then it makes sense to change it. I don't want to spend lot's of money on artwork that doesn't reflect the race as imagined by the people that play it.
The simplest way, will cost me a little bit more money due to extra artwork. But it's cleaner. When considering alternative variations of the game, e.g miniatures, rulebooks etc, then cleaner makes life simpler and less confusing. If the in-game race is called Sidhe, then it needs to match the roleplay race of the same name.
Basically, if the Sidhe troop-types don't fit your characters then I think the easiest thing to do is add another race that uses those troops. Even though it costs me a bit more money in the long run, I'm sure some of you can appreciate that having 10 races would appeal to me.
In-game Sidhe can remain with all their stats etc, remain the top sorc race, keep the summon temples, building names etc. But I'll change the troop-names and just add a tenth Fae race to make things tidy.
----
So.. if you could name the 5x Sidhe troop types based on your concept of Sidhe what would they be? As humans and elves have magical creatures for the T4 (dragons, griffons), then my vote would be to use Pegasuses (Pegasuse/Pegasese?), Hippogriffs or Unicorns to add a mystical cavalry option
Either way I still need to understand the Sidhe as I have to get concept artwork done, and the artist needs to know what to draw.
----
Rhoslyn, It's more about taking things beyond just the online game. If all the artwork of Sidhe is of faery-like creatures and all the roleplay is about elf-like creatures it just doesn't seem right. The troop-types are the archetype for the race, and if nobody role-playing a Sidhe considers their character to be anything like that archetype, then it makes sense to change it. I don't want to spend lot's of money on artwork that doesn't reflect the race as imagined by the people that play it.
The simplest way, will cost me a little bit more money due to extra artwork. But it's cleaner. When considering alternative variations of the game, e.g miniatures, rulebooks etc, then cleaner makes life simpler and less confusing. If the in-game race is called Sidhe, then it needs to match the roleplay race of the same name.
Basically, if the Sidhe troop-types don't fit your characters then I think the easiest thing to do is add another race that uses those troops. Even though it costs me a bit more money in the long run, I'm sure some of you can appreciate that having 10 races would appeal to me.
In-game Sidhe can remain with all their stats etc, remain the top sorc race, keep the summon temples, building names etc. But I'll change the troop-names and just add a tenth Fae race to make things tidy.
----
So.. if you could name the 5x Sidhe troop types based on your concept of Sidhe what would they be? As humans and elves have magical creatures for the T4 (dragons, griffons), then my vote would be to use Pegasuses (Pegasuse/Pegasese?), Hippogriffs or Unicorns to add a mystical cavalry option
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Re: Sidhe
Adding my two cents, since Seska is most dcefinately my baby and SHE is Sidhe...
Well, no need for it. I've always considered that Sidhe can be anything they wish to be, though I've almost always played them as shorter elf types, physically weaker but immensley magic-focused.
Since Sidhe is generally considered to be the sorc race, why not have troops based around that concept? Max offensive troops: High Mage or something like that? No idea, I will think something up but I have to go postr and bully Rhoslyn a bit first.
Well, no need for it. I've always considered that Sidhe can be anything they wish to be, though I've almost always played them as shorter elf types, physically weaker but immensley magic-focused.
Since Sidhe is generally considered to be the sorc race, why not have troops based around that concept? Max offensive troops: High Mage or something like that? No idea, I will think something up but I have to go postr and bully Rhoslyn a bit first.
Now nimble fingers, that dance on numbers / Will eat your children and steal your thunder;
While heavy torsos that heave and hurl / will crunch like nuts in the mouth of squirrels.
Yeah, its Seska. Start running now, bitch.
While heavy torsos that heave and hurl / will crunch like nuts in the mouth of squirrels.
Yeah, its Seska. Start running now, bitch.
Re: Sidhe
Ooo I get bullied!
Only 8:30 in the morning and I'm already on my 2nd bully of the day (of course the other one just put strawberry jam and weetabix in my hair...the joy of a little 'un who doesn't want to eat her breakfast)
Only 8:30 in the morning and I'm already on my 2nd bully of the day (of course the other one just put strawberry jam and weetabix in my hair...the joy of a little 'un who doesn't want to eat her breakfast)
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Re: Sidhe
So, what's the score? I've had a single suggestion of a troop type 'High Mage' and hoped that as role-players you'd at least come up with something. Be it styles of magic, sects, or 'something'.
Are Sidhe incorporeal beings capable of taking whatever form they like and floating mist-like on the wind when incorporeal? Like Faeries, Banshees etc. If so, it's all good and I can get the artwork sorted
Or
Are Sidhe elf-like magical beings in need of suitable new troops types? <insert suggestions here>
Are Sidhe incorporeal beings capable of taking whatever form they like and floating mist-like on the wind when incorporeal? Like Faeries, Banshees etc. If so, it's all good and I can get the artwork sorted
Or
Are Sidhe elf-like magical beings in need of suitable new troops types? <insert suggestions here>
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Re: Sidhe
Not incoporeal beings, I've always liked the elf-like beings thing, but creatures of magic often bend the rules quite a bit. What is physical shape to one made of living Art, anyway?
T1: Arcana
T2: Mercenaries
T3: Guardians
T4: High Mages
And since it has been oft wrote that Sidhe can sense the presence of other Sidhe, they would not use their own as scum, thus:
T5: Assasins
Nicely fits the roleplay scene where the majority of their troops could be outsiders, or summoned beasts.
Don't say I didn't do nothing!
T1: Arcana
T2: Mercenaries
T3: Guardians
T4: High Mages
And since it has been oft wrote that Sidhe can sense the presence of other Sidhe, they would not use their own as scum, thus:
T5: Assasins
Nicely fits the roleplay scene where the majority of their troops could be outsiders, or summoned beasts.
Don't say I didn't do nothing!
Now nimble fingers, that dance on numbers / Will eat your children and steal your thunder;
While heavy torsos that heave and hurl / will crunch like nuts in the mouth of squirrels.
Yeah, its Seska. Start running now, bitch.
While heavy torsos that heave and hurl / will crunch like nuts in the mouth of squirrels.
Yeah, its Seska. Start running now, bitch.
Re: Sidhe
Okay, just before I continue, I want to make it clear I know next to nothing about sidhe. In fact, I had to look it up when toph joined lost lore.
Troop ideas
Gremlins- scum troops - able to cloak their presence from other sidhe and would put a new twist to gremlins in the gears. Able to change their form to resemble a very unkempt dwarf
True bloods- the sidhe that ppl are rping now. The Mage troop
I had the other troops worked out in my head but I can't remember them now lol
All the sidhe types would be extremely sensitive to magic, even go so far as created by it. Consider the troops types all created by the true bloods so they didn't have to be their hands dirty. Since magic created them, they are susceptible to outside magical influences, something they share with their creators. This would still allow them to be twisted by the magic of the fallen angel travel stone.
Troop ideas
Gremlins- scum troops - able to cloak their presence from other sidhe and would put a new twist to gremlins in the gears. Able to change their form to resemble a very unkempt dwarf
True bloods- the sidhe that ppl are rping now. The Mage troop
I had the other troops worked out in my head but I can't remember them now lol
All the sidhe types would be extremely sensitive to magic, even go so far as created by it. Consider the troops types all created by the true bloods so they didn't have to be their hands dirty. Since magic created them, they are susceptible to outside magical influences, something they share with their creators. This would still allow them to be twisted by the magic of the fallen angel travel stone.
"The church is near but the road is icy; the bar is far away but I'll walk carefully."
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- Topheh
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Re: Sidhe
While I still think it might be possible to shoehorn the currently RPing Sidhe into an overarching 'Sidhe' race by just redefining the Tuatha troop type to be a high-elf-Lyssia, Seska and my conception-of-it subrace of a larger 'Sidhe' conglomerate, another possible option is that if we must divide Sidhe and Fey, to center the former's troop types around magical constructs to fit with the overall idea of them being more creatures of Magic than creates of Nature. It would be necessary to not step on the toes of say, the elemental race, but it would be a kinda cool variant on the other races: There are few Sidhe, but all of them are so powerful that they can, with the proper foci (to explain why they need to spend gold on purchase and upkeep), they can with the power of their Art summon from the earth armies of wood and rock and crystal, limited only by the limits of their Art.
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Re: Sidhe
Toph,
At the moment the division in my head between the Elemental races is as follows
Elemental (Smoke, Shadow and Fire)
Fae (Spirit, Wind and Water)
Droben (Rock, Earth and Metal)
Droben are obviously a bit different, in that they can't change form, but they are still 'elementals' in the sense that they are life made from something other than flesh and bone.
For Sidhe, I am currently thinking along the lines Aeylia suggested, because it's the only suggestion so far that has included some troop names (which is what I need). The only tweaks I've made are to swap Mercenaries with Arcana (T1 are more offensive) and didn't go with 'Assassin' because Sidhe don't have access to 'all' the kill options (e.g centaur kill scum).
I don't personally know what a Guardian is, nor the difference between an Arcana and a High Mage, but at least it's something
Sidhe
---------------
T1. Mercenaries
T2. Arcana
T3. Guardians
T4. High Mages
T5. Tricksters
Elemental (Smoke, Shadow and Fire)
----------------------------------
T1. Djinns
T2. Ifrits
T3. Cherufes
T4. Demons
T5. Willowisps
Fae (Spirit, Wind and Water)
----------------------------
T1. Pixies
T2. Sylphs
T3. Undines
T4. Banshees
T5. Faeries
Droben (Rock, Earth and Metal)
------------------------------
T1. Ingin
T2. Nubash
T3. Bunar
T4. Opulents
T5. Shakes
At the moment the division in my head between the Elemental races is as follows
Elemental (Smoke, Shadow and Fire)
Fae (Spirit, Wind and Water)
Droben (Rock, Earth and Metal)
Droben are obviously a bit different, in that they can't change form, but they are still 'elementals' in the sense that they are life made from something other than flesh and bone.
For Sidhe, I am currently thinking along the lines Aeylia suggested, because it's the only suggestion so far that has included some troop names (which is what I need). The only tweaks I've made are to swap Mercenaries with Arcana (T1 are more offensive) and didn't go with 'Assassin' because Sidhe don't have access to 'all' the kill options (e.g centaur kill scum).
I don't personally know what a Guardian is, nor the difference between an Arcana and a High Mage, but at least it's something
Sidhe
---------------
T1. Mercenaries
T2. Arcana
T3. Guardians
T4. High Mages
T5. Tricksters
Elemental (Smoke, Shadow and Fire)
----------------------------------
T1. Djinns
T2. Ifrits
T3. Cherufes
T4. Demons
T5. Willowisps
Fae (Spirit, Wind and Water)
----------------------------
T1. Pixies
T2. Sylphs
T3. Undines
T4. Banshees
T5. Faeries
Droben (Rock, Earth and Metal)
------------------------------
T1. Ingin
T2. Nubash
T3. Bunar
T4. Opulents
T5. Shakes
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Re: Sidhe
Arcana is a creature of magic, usually constructed FROM magic - summoned beasts or magical constructs, etc. A Guardian would simply be that - not a mercenary, which would be someone who could be bought off, but someone who has the interests of the kingdom and its people in mind.
I like tricksters though, I couldn't come up with a good name for sidhe thieves
I like tricksters though, I couldn't come up with a good name for sidhe thieves
Now nimble fingers, that dance on numbers / Will eat your children and steal your thunder;
While heavy torsos that heave and hurl / will crunch like nuts in the mouth of squirrels.
Yeah, its Seska. Start running now, bitch.
While heavy torsos that heave and hurl / will crunch like nuts in the mouth of squirrels.
Yeah, its Seska. Start running now, bitch.
- Kaz
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Re: Sidhe
The one downside to those names (combined with those descriptions) is there are a lack of `Sidhe` again. Basically all Sidhe would have to be 'High Mages' if the Mercs and Guardians are hired in, and the Arcana are summoned.
Taking Tophs line of suggesting different types of mage. What do you think about the following?
Spellswords - Sidhe who specialise in weapons and offensive magic
Enchanters - Sidhe who specialise in enchantments
Shamens - Sidhe who specialise in natural and healing magic
High Mages - Sidhe who are masters of sorcery and greater magic
Tricksters - Sidhe who specialise in illusionary magic and can hide themselves from the senses of other sidhe
Taking Tophs line of suggesting different types of mage. What do you think about the following?
Spellswords - Sidhe who specialise in weapons and offensive magic
Enchanters - Sidhe who specialise in enchantments
Shamens - Sidhe who specialise in natural and healing magic
High Mages - Sidhe who are masters of sorcery and greater magic
Tricksters - Sidhe who specialise in illusionary magic and can hide themselves from the senses of other sidhe
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
Re: Sidhe
I'm game for those names. lol Most any sidhe RPer could fit one of those categories or another, and it gives them unique troop types that represent the race.
Now nimble fingers, that dance on numbers / Will eat your children and steal your thunder;
While heavy torsos that heave and hurl / will crunch like nuts in the mouth of squirrels.
Yeah, its Seska. Start running now, bitch.
While heavy torsos that heave and hurl / will crunch like nuts in the mouth of squirrels.
Yeah, its Seska. Start running now, bitch.
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