Geography of Tonan (Tismad, Maxim, Mo-Pri)
Posted: Tue Aug 07, 2012 4:02 pm
This is off the back of the request for info to make maps
http://monarchygame.com/boards/viewtopi ... 235#p21712
[edit]
A few posts down is the first draft of a map of the eartern part of Tismad (where the empire, istan and free cities are located). I've left a few parts to be named prior to creating a final draft and moving on to other maps.
Jump to post
[/edit]
First off, it would add a lot more consistency if anyone still had copies of old Maxim or Mo-Pri maps? (I'll ask that on facebook too).
As I see it, we have 1 huge continent Tismad, think along the lines of 5 continents mashed into 1 for size. We also have two 'island' continents, Mo-Pri and Maxim. Ideally, we need to think about the maps in terms of the past first.
The main areas are as follows
Tismad : Guildlands - The guilds game (think 3 combined continents)
Tismad : Chaoslands - The non-guilds games (think 2 combined continents)
Tismad : Valid - takes up some of the guildlands (1 of the guildlands continents)
Maxim - Island continent
Mo-Pri - Island continent
phase 1.
Before the birth of the gods.
phase 2.
Tismad - Heavily populated, Guildlands are huge, the largest they've ever been. Chaoslands are also pretty large. mostly populated by humans, elves and goblins
Mo-Pri - homelands of sidhe, centaur, elemental
Maxim - inhabited by hidden populations of droben and dwarves
phase 3.
Tismad - Guildlands reduced in size. Valid (a continent within tismad) taking up some of that guildlands territory. Chaoslands as before
Mo-Pri - devastated (no storyline to describe how)
Maxim - discovered and inhabited by those who fled Mo-Pri. droben discovered in northern mountains. numbers of sidhe and centaur dwindle as humans elves and goblins start to inhabit maxim too. vampires appear.
phase 4.
Tismad - Guildlands devastated (burned in the fires of isonias demise), valid devastated (Armies obliterated in an instant). Chaoslands in turmoil, some survivors make it.
Mo-Pri - remains uninhabited from previous devastation phase. pretty much forgotten.
Maxim - suffered from a multitude of devastations during first battle between gods. huge hole left in the middle of the continent from savage earthquakes. droben and dwarven colonies forced to flee, increasing known numbers.
phase 4a (start, and `assumed` present).
Tismad - Survivors from the devastated guildlands and valid encroach onto much of the ground previously considered chaoslands. The Unity Empire is eventually born into this area. The small amount of land left of the chaoslands becomes Istan. A few scattered cities remain outside of the direct control of the empire or istan. devastation and desert border the region creating the assumption that the rest of tismad is still uninhabitable.
Mo-pri - pretty much forgotten
Maxim - Assumed uninhabitable
phase 4b (`actual` present)
Mo-Pri - Lush and verdant. What ancient ruins remain are almost completely reclaimed by the jungle.
Maxim - The huge chasm in the centre of the island continent in now filled with a great inland sea, surrounded by volcanic mountains. Forests growing around the outside of the island consuming leftover ruins that survived the onslaught of earthquakes, drought and fire.
Tismad - Beyond the desert connecting what was once the guildlands with the chaoslands (now the empire and istan) the guildlands and valid are recovering. Not as lush as mo-pri, but getting there. ruins in slightly better condition, but also being consumed by the forest.
Slight Continental Movement
Tismad is slowly breaking apart between guildlands and chaoslands. Phase 0 it would have been slightly more fat/round, by phase 4 its slightly more thin/long.
Maxim is slowly moving away from Tismad heading South (S, SE or SW). Before phase 1 (prior to the birth of the elder gods) Maxim and Tismad were connected. Many of the droben exiled themselves to mountains in the mountainous regions where the two continents connected (north of Maxim, and the appropriate part of Tismad - probably the valid region as the droben appear there too).
Mo-Pri is slowly moving towards Tismad and Maxim.
http://monarchygame.com/boards/viewtopi ... 235#p21712
[edit]
A few posts down is the first draft of a map of the eartern part of Tismad (where the empire, istan and free cities are located). I've left a few parts to be named prior to creating a final draft and moving on to other maps.
Jump to post
[/edit]
First off, it would add a lot more consistency if anyone still had copies of old Maxim or Mo-Pri maps? (I'll ask that on facebook too).
As I see it, we have 1 huge continent Tismad, think along the lines of 5 continents mashed into 1 for size. We also have two 'island' continents, Mo-Pri and Maxim. Ideally, we need to think about the maps in terms of the past first.
The main areas are as follows
Tismad : Guildlands - The guilds game (think 3 combined continents)
Tismad : Chaoslands - The non-guilds games (think 2 combined continents)
Tismad : Valid - takes up some of the guildlands (1 of the guildlands continents)
Maxim - Island continent
Mo-Pri - Island continent
phase 1.
Before the birth of the gods.
phase 2.
Tismad - Heavily populated, Guildlands are huge, the largest they've ever been. Chaoslands are also pretty large. mostly populated by humans, elves and goblins
Mo-Pri - homelands of sidhe, centaur, elemental
Maxim - inhabited by hidden populations of droben and dwarves
phase 3.
Tismad - Guildlands reduced in size. Valid (a continent within tismad) taking up some of that guildlands territory. Chaoslands as before
Mo-Pri - devastated (no storyline to describe how)
Maxim - discovered and inhabited by those who fled Mo-Pri. droben discovered in northern mountains. numbers of sidhe and centaur dwindle as humans elves and goblins start to inhabit maxim too. vampires appear.
phase 4.
Tismad - Guildlands devastated (burned in the fires of isonias demise), valid devastated (Armies obliterated in an instant). Chaoslands in turmoil, some survivors make it.
Mo-Pri - remains uninhabited from previous devastation phase. pretty much forgotten.
Maxim - suffered from a multitude of devastations during first battle between gods. huge hole left in the middle of the continent from savage earthquakes. droben and dwarven colonies forced to flee, increasing known numbers.
phase 4a (start, and `assumed` present).
Tismad - Survivors from the devastated guildlands and valid encroach onto much of the ground previously considered chaoslands. The Unity Empire is eventually born into this area. The small amount of land left of the chaoslands becomes Istan. A few scattered cities remain outside of the direct control of the empire or istan. devastation and desert border the region creating the assumption that the rest of tismad is still uninhabitable.
Mo-pri - pretty much forgotten
Maxim - Assumed uninhabitable
phase 4b (`actual` present)
Mo-Pri - Lush and verdant. What ancient ruins remain are almost completely reclaimed by the jungle.
Maxim - The huge chasm in the centre of the island continent in now filled with a great inland sea, surrounded by volcanic mountains. Forests growing around the outside of the island consuming leftover ruins that survived the onslaught of earthquakes, drought and fire.
Tismad - Beyond the desert connecting what was once the guildlands with the chaoslands (now the empire and istan) the guildlands and valid are recovering. Not as lush as mo-pri, but getting there. ruins in slightly better condition, but also being consumed by the forest.
Slight Continental Movement
Tismad is slowly breaking apart between guildlands and chaoslands. Phase 0 it would have been slightly more fat/round, by phase 4 its slightly more thin/long.
Maxim is slowly moving away from Tismad heading South (S, SE or SW). Before phase 1 (prior to the birth of the elder gods) Maxim and Tismad were connected. Many of the droben exiled themselves to mountains in the mountainous regions where the two continents connected (north of Maxim, and the appropriate part of Tismad - probably the valid region as the droben appear there too).
Mo-Pri is slowly moving towards Tismad and Maxim.




