Not sure if this is the correct forum. If not, feel free to move it. I had an idea the other day, so I came up with some numbers and installed what I thought would be an interesting race to add. If the community/you say nay no worries...I got thick skin. I just thought we seem to have every other race, except...Gnomes...I mean Goblins have Kobies...why cant Gnomes fight their traditional enemies.
GNOME
Quick Summary
War (Off): 1 / 5 Races with higher values in this stat, have better value for money offensive war troops
War (Def): 4.5 / 5 Races with higher values in this stat, have better value for money defensive war troops
Sorcery 3 / 5 Races with higher values in this stat, are more effective in offensive and defensive sorcery
Thievery: 4 / 5 Races with higher values in this stat, are more effective in offensive and defensive thievery
Forts: 3 / 5 Races with higher values in this stat, have stronger and less expensive fortresses
Tithe: 3 / 5 Races with higher values in this stat, are more efficient at getting land through tithe
Full Summary
Maester Shops
Increase Income
Burrows
Increases Population
Mines
Increase the number of buildings you can build in a turn
Build rate increments for every 5% of land build using this building
Offer Screen Modifier: 2.000000 (3/5)
Increase the amount of acres awarded for a successful Offer of Tithe to your God(dess), also increases the overall pool of land available to be claimed, and slows the rate of diminishing returns
Gathering Halls
Increases number of troops that can be trained in a turn
Reduces the expenses caused by military troops
Pechs (Att: 7.00 - Def: 28.00 - Cost: 1400 - Value Att: 6.00 - Value Def: 24.00)
Troop used when Attacking or Defending: Summon Spell, Controlled Strike, Guerilla Raid, Mob Assault, Full Strike
Illusionists (Att: 27.00 - Def: 18.00 - Cost: 1800 - Value Att: 18.00 - Value Def: 12.00)
Troop used when Attacking or Defending: Controlled Strike, Guerilla Raid, Mob Assault, Full Strike
Golems (Att: 4.00 - Def: 116.00 - Cost: 4800 - Value Att: 1.00 - Value Def: 29.00)
Troop used when Attacking or Defending: Controlled Strike, Mob Assault, Full Strike
Xorn (Att: 60.00 - Def: 100.00 - Cost: 6400 - Value Att: 11.25 - Value Def: 18.75)
Troop used when Attacking or Defending: Controlled Strike, Mob Assault, Full Strike
War Offense.(1/5)
Better than Gnome: Goblin, Droben, Elemental, Dwarven, Vampire, Centaur, Fae, Elven, Sidhe
Equal to Gnome: None
Inferior to Gnome: None
War Defense.(4/5)
Better than Gnome: Dwarven
Equal to Gnome: Elven, Goblin, Elemental,
Inferior to Gnome: Droben, Centaur, Sidhe, Fae, Vampire
Breaches.(3/5) (Def: 275.00 - Value Def: 27.50)
Defensive structure not used defending: Guerilla Raid, Allies
Sorcery Weakness: Targeted by Top Offense Spell
Sorc. (3/5)
Better than Gnome: Elven, Vampire, Elemental, Sidhe, Fae
Equal to Gnome: Human
Inferior to Gnome: Goblin, Droben, Centaur, Dwarven
Sanctuary
Utilized as a modifier for the Sorcery Screen.
Increases available spells on the Sorcery screen
Spells
The following modifiers are used in Sorcery. Higher is better
Summon: Primary Modifier (85) Secondary Modifier (310)
Low Spell: Peasant Kills (250) Temples Destroyed (275)
Number of Magical Shields: 3
High Spell: Buildings Destroyed (100) Fortresses Destroyed (325) Peasant Kills (125)
Backlash
A negative value included in sorcery. Causes you magic to fail and destroy your own Temples. Lower is better.
Low Spell Backlash (8) High Spell Backlash (13)
Scum. (4/5)
Better than Gnome: Centaur
Equal to Gnome: Vampire, Sidhe, Human
Inferior to Gnome: Elven, Goblin, Droben, Elemental, Dwarven, Fae
Svirfneblin (Att: 10.00 - Def: 30.00 - Cost: 1600 - Value Att: 7.50 - Value Def: 22.50)
Thievery Screen Troop: Targeted/Used in Guerilla Raid
Modifiers - Lower is better: Seen (100) Unseen (135)