Important Roleplay & Storyline Information

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Important Roleplay & Storyline Information

Postby Kaz » Sat Jun 16, 2012 10:56 am

This post will be stickied, locked and updated as required.

Contents

Post 1 : Contents and Advert
Post 2 : Major NPC Characters
Post 3 : Geography and Transport
Post 4 : Mortality vs Longevity & Physical vs Incorporeal vs Elemental
Post 5 : Major Races of Tonan

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Stories of Tonan Roleplay Forums
[Start Here] Important Roleplay & Storyline Information
Full Storyline History of the Gods

Chose between the three most populous races; Humans, Elves or Goblins. Or perhaps create a character from one of the 7 other races of Tonan.

The world is yours to play in as you see fit, your story is yours to tell.

  • No minimum word count
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The Gods are silent, no longer do they respond to the prayers of the high priests. The names Foret, Isonia and Darden, once spoken in all corners of the world, have almost faded from mortal lips. Throughout the land, devastation reigns supreme. The vast Island continent of Maxim has been obliterated by earthquakes and eruptions. While on the main-land, the guildlands of Tismad lie abandoned, much of them turned to deserts of dust and sand.

It is now 50 years since the War in Heaven brought destruction to Tonan, and a once huge and populated world has been reduced to a mere fraction of former glory. The vibrant network of kingdom-states that had ruled Tonan for ages lie in rubble, replaced by a single Empire, and even that fledgling Empire is divided.

Elders from the remaining guilds argue in the Senate about the best way to run the Empire. But the history of political betrayal, and war between the guilds has not been forgotten. An Emperor has still not been chosen, and with no uniting force, ancient racial enmities have started to find a foothold.

If that wasn't enough, to the North, near the mountains of the Dwarves and Droben, rumours are spreading about a new shape-shifting entity prowling the lands. Whispers speak of the wraith, and of darkness to come.
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Summary of Era's & Major NPC Characters

Postby Kaz » Tue Jan 15, 2013 9:16 am

Brief Summary of the Era's

Era 1: Murder in Heaven
~ The creator God Olandar is found dead in his throne. Barnabas - the eldest of Olandars children - is disfigured and banished to the mortal realm by his siblings; Angelique & Leto

Era 2: Goddess Ascendant
~ Barnabas has returned to heaven, and from among a mortals a new Goddess Oleana ascends to become the fourth God. At the end of this era the Gods vanish.

Era 3: Prophecy of Redemption
~ Amidst the vacuum left by the disappearance of the Gods, three mortal prophets rise to power. Diman, Mina and Solas predict the return of the Gods.

Era 4: The New Trinity
~ However, instead of the expected return of the Elder Gods, a New Trinity of Foret, Isonia and Darden was born. Tonan had gods again.

Era 5: The War in Heaven
~ Having been trapped in the void, Barnabas, Angelique and Leto find the way back to Tonan to find that new gods have taken their place. Several battles occur between the returning Elder Gods and the New Trinity, until only Darden and the Elder Gods remain. In a final gesture Darden smashes his bowl, the despair it was filled with washed over the Elder Gods, driving them back to Tonan to be born again as mortals.

Era 6: The Mortal King [Current Era]
~ The Elder Gods are now mortal, and must find a way to claim the hearts and minds of the people of Tonan if they are to reclaim their immortality.

The story of the Gods in full


Major NPC Characters

The Mortal Kings (Elder Gods Reincarnated)
Following the war with the new gods, Barnabas, Angelique and Leto are now mortals. Like rulers in the real world, direct access between the population and the mortal kings is rare. Barnabas, Angelique and Leto may be referred to, but not directly roleplayed without admin permission. This is to ensure that the Gods do not take on aspects unfamiliar to them, or have favourites. This also ensures that individual players can come up with their own concept of characters who are re-incarnated Gods and have traditionally been inaccessible to character in the mortal realm.

Barnabas has been incarnated as a young human general, one of the favourite to become the next emperor of an as-yet unnamed empire (simply referred to as 'The Empire').

Angelique was incarnated as an elf. She, along with many of the older families who felt they deserved more power, have left the empire and formed Istan under Angelique's rule as Queen. She now leads her people with an iron fist, and has started to style herself as God-Queen.

Leto, incarnated as a human/elven half-blood bastard, has helped to form 'Free Cities' away from the rule of the empire or Istan. Geographically these cities are located in the south-eastern part of the inhabited region of Tonan. The Free Cities are run by an organised fellowship of Thieves and Cut-throats led by a shadowy and chaotic figure, suspected to be Leto himself.

The three elder gods will, at some point, need to set out on quests to try and reclaim their divinity. Early quests might be to the devastated regions of the Tismad Guildlands, or the islands of Mo-Pri or Maxim. Quest objects could include relics from the days when they were gods (along with Oleana), or from the prophets. Due to the need for these characters to remain 'aloof', it is unlikely that they will set out on these quests in person, instead choosing to send trusted proxies.

The Wraith
There is a single wraith-like creature that has found it's way to Tonan from the void. It feeds on life force, and can assume the form of anything it has consumed. At this point the wraith can be freely roleplayed about, but should not be killed and no other wraith will find Tonan until the storyline is ready for them to do so. Unless someone has a character that has actually visited the void in historical roleplay, there would be no reason to suspect where the wraith 'came from'.
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Geography & Transportation

Postby Kaz » Tue Jan 15, 2013 9:42 am

Geography

Map Showing the Entirety of Tonan
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Tismad - The largest land mass, once almost completely inhabited. Devastation occurred between 100 and 50 years ago, gradually forcing survivors east.
Maxim - A once magical Island, torn apart by the first great battle between the Trinity and the Elder Gods 150 years ago.
Mo-Pri - Long forgotten homeland of the Sidhe and Centaur.

Map Showing the inhabited regions (following the devastation caused by the war between the gods)
Image

Transportation

Traditional
Horses are the primary traditional form of transportation, either saddled and ridden, or harnessed to caravans, carts and trailors.

Flight
Due to alliances between the Human and the Dragons, and between the Elves and Griffons, flight is a possible method of transport on Tonan. Dragon or Griffon transport is generally reserved for bonded warriors, with a personal bonded relationship.

Magical
Some of the more powerful mages have been known to create portals allowing instantaneous transport between locations. These portals are generally frowned upon, due to an unpredictable nature. Unless the mage is very familiar with a location, attempting a portal can have wildly unexpected consequences, and lead to random locations a great distance from the intended destination.

Scattered around the world are megalithic standing stones. At this time, the locations (and purposes) of the stones have been forgotten. Myth suggests that they are all connected, and you can travel between them in an instant. Myth also tells of people found next to them drowned, suggesting that some of them are now deep under water.
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Mortality, Longevity, Physical, Incorporeal, Elemental

Postby Kaz » Tue Jan 15, 2013 1:07 pm

Mortality vs Longevity

On the world of Tonan, the concept of Mortality is complex. To all intents and purposes all beings on Tonan including the gods are 'Mortal' from a dictionary point of view. By this I mean that all beings are subject to death. Some beings – like the Gods themselves - are just harder to kill than others.

Some of the races of Tonan are able to live an extended lifespan that covers aeons. This longevity is not to be confused with true Immortality. They may not naturally die of old age, but can still be killed through warfare or by murder or suicide, using weapons or magic.

For the purposes of roleplay, Mortal beings are those that live on the 'mortal plane', the standard geographical lands of Tonan. As all roleplay takes place within the mortal plane, all characters (regardless of their longevity) would be considered mortal.

Alongside the 'mortal plane' exists the realm of the Gods, and the Void. These separate planes of existence cannot be traversed by mortal characters.

Physical vs Incorporeal vs Elemental

Physical being are those that are made from flesh and blood. For the most part they are fixed into a single form which only changes with age. In order for a physical being to change form, magic must be used. This could be by spell, by curse or in certain cases an innate magical ability.

The physical beings on Tonan include : Human, Elven, Goblin, Vampire, Centaur, Dwarven

Elemental beings are made from a specific element : Earth, Air, Fire, Water & Elan (magic). There are four racial groups that could be considered Elemental. The group that's commonly referred to as `Elemental` consists of beings made from the Element Fire. `Droben` are made from Rock, Sidhe are made from Elan (magic) and the Fae are made from Air and Water.

The elemental beings on Tonan include : Elemental, Droben, Sidhe & Fae

Incorporeal beings are made from spirit and power. They have no substantial form, although can chose to become substantial if they wish. Incorporeal beings are more at home in the realm of the Gods or the Void, then the mortal realm of Tonan. While in their natural form Incorporeal beings are almost impossible to kill, however this changes if they take on substantial form to interact with the mortal plane.

The incorporeal beings on Tonan include : Gods & Wraith
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Major Races of Tonan

Postby Kaz » Sat Feb 02, 2013 2:53 pm

Major Races of Tonan

There are currently 10 racial groups on Tonan, some including a selection of subspecies. You can create a character using any of these races, or, if you so wish, use a race or sub-species not listed. If you do pick a race that's not listed, please make sure it's one of the standard mythological races so that other role players can make assumptions on how to interact with you.

For consistency, the racial troop types, subspecies and strengths are based around the Monarchy browser-based game. However, they can be used to suggest the types of characters you might create. You are more than welcome to create a role-play character that 'breaks the mould' if you so wish.

The 3 races with the greatest numbers are the Human, Elven and Goblin races.

Human
Offensive Military Skill : 3/5
Defensive Military Skill : 3/5
Sorcery Skills : 3/5
Thievery Skills : 4/5
Troop Types / Subspecies : Footsoldiers, Pikemen, Knights, Dragons, Thieves
Additional Troops Subspecies : Dragon Knights

Elven
Offensive Military Skill : 2/5
Defensive Military Skill : 4/5
Sorcery Skills : 4/5
Thievery Skills : 3/5
Troop Types / Subspecies : Rangers, Archers, Wardens, Griffons, Drow
Additional Troops Subspecies : Griffon Wardens

Goblin
Offensive Military Skill : 4/5
Defensive Military Skill : 4/5
Sorcery Skills : 2/5
Thievery Skills : 2/5
Troop Types / Subspecies : Kobolds, Orcs, Trolls, Giants, Scamps
Additional Troops Subspecies : Ogres, Changelings

In addition to these three main racial groups, there are another 7 less populous racial groups. These include the undead Vampires (can be turned from any of the flesh races of Tonan), several forms of Element based racial groups : Elemental (fire), Droben (rock), Sidhe (magic), Fae (air / water), along with other classic 'elder' races : Centaur and Dwarven.

Droben
Offensive Military Skill : 5/5
Defensive Military Skill : 3/5
Sorcery Skills : 2/5
Thievery Skills : 3/5
Troop Types / Subspecies : Ingin, Nubash, Bunar, Opulents, Shakes

Vampire
Offensive Military Skill : 3/5
Defensive Military Skill : 2/5
Sorcery Skills : 4/5
Thievery Skills : 4/5
Troop Types / Subspecies : Mullo, Lamia, Raksasa, Wampyr, Aswang

Elemental
Offensive Military Skill : 4/5
Defensive Military Skill : 4/5
Sorcery Skills : 4/5
Thievery Skills : 2/5
Troop Types / Subspecies : Djinns, Ifrits, Cherufes, Demons, Willowisps

Centaur
Offensive Military Skill : 3/5
Defensive Military Skill : 3/5
Sorcery Skills : 2/5
Thievery Skills : 5/5
Troop Types / Subspecies : Wildmen, Fauns, Minotaurs, Chirons, Kitsunes

Sidhe
Offensive Military Skill : 1/5
Defensive Military Skill : 3/5
Sorcery Skills : 5/5
Thievery Skills : 4/5
Troop Types / Subspecies : Spellswords, Enchanters, Shamens, High Mages, Tricksters
Troop Types / Subspecies : Elders (Pure Blood Sidhe)

Dwarven
Offensive Military Skill : 4/5
Defensive Military Skill : 5/5
Sorcery Skills : 2/5
Thievery Skills : 2/5
Troop Types / Subspecies : Stonefoots, Ironfists, Blacklocks, Firebeards, Longbeards

Fae
Offensive Military Skill : 3/5
Defensive Military Skill : 3/5
Sorcery Skills : 4/5
Thievery Skills : 3/5
Troop Types / Subspecies : Pixies, Sylphs, Undines, Banshees, Faeries
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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