Reset and end of Domination v1

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Kaz
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Reset and end of Domination v1

Post by Kaz » Mon Jan 17, 2011 9:16 pm

Massacre was reset a few days ago.

Instead of setting an autoreset for a month or two, I set it for a year, and will move away from the autoreset idea, back to a more general, reset when needed, idea.

Domination v1 has been reset and will not come up again

Domination v2 has also been reset.

As with previous ages, the databases have been backed up prior to resetting.

I'll eventually get around to merging all the backed up data for a hof / medals system that goes back, with exception of one conquest age, all the way back to the v0 alpha
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
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Kaz
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Re: Reset and end of Domination v1

Post by Kaz » Mon Jan 17, 2011 9:21 pm

Conquest v2 (based on the domination v2 code) will be available as a test game in the next week or so, with intent of a quick transfer into having both games running on v2

For those of you that remember historical game differences. v1 is like the original massacre, with the tweaks added for quads, but without the race differences I added to Unity.

v2 has those unity racial features like kobold rage, working summon temples, elven remote fog etc etc
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures

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Jokingjoe
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Re: Reset and end of Domination v1

Post by Jokingjoe » Mon Jan 17, 2011 10:22 pm

Thanks, back up and running and ready to play!

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