One Word: Restore.

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One Word: Restore.

Postby Aeyliea » Fri Apr 19, 2013 3:08 pm

Welcome to Bloodbath version 2.0. Welcome to killing that never, ever, ever stops because no one EVER gets knocked down (far).

The upshot of this is I get to kill people once every 48 hours. The downside is when I come back, I am big enough to be scumkilled or the like by the people I just attacked two days before - thus changing the face of tactics entirely. However, I am still a violent engine of death. Too much fun killing the same kingdom a dozen times over :D

Anyone elses thoughts on Restore?
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Re: One Word: Restore.

Postby Jokingjoe » Fri Apr 26, 2013 7:33 pm

I'm not sure I see the point of restore in Bloodbath. If I were to lean one way, I'd go with no restore in Bloodbath.
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Re: One Word: Restore.

Postby Mickal Redwater » Mon Apr 29, 2013 12:54 am

I actually like Restore in Bloodbath... i think it adds an interesting element. Because you can build while you're safe, and attack otherwise, and get bigger, while keeping built land.

I think it's my favorite game for restore.

But you're right, it isn't 'necessary' since death in bloodbath can be rebuilt decently quickly.
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Re: One Word: Restore.

Postby Kaz » Mon Apr 29, 2013 11:05 am

I asked Aey to PM me a suggestion for restore setting. I just replied to him with some questions, and then realised it would be better posted in this thread.

Aeyliea wrote:Duration of Peace Required in hours: 12
Number of Turns Required: 300
Rolling Age of Restore Window in hours: 72
Duration of RPP for manual restore in hours: 12
Duration of RPP when Killed in hours: 24
Number of Emergency Restores per age: 0
Rolling Age of Emergency Restore Window in hours: 0
Restore Land Percentage: 80%
Restore Building, Elan, Population Percentage: 75%
BRT during RPP: 50%
TRT during RPP: 50%
Inspire Devotion during RPP: 50%
Time after RPP before Kingdom declare possible in hours: 0

Just because Bloodbath is such a fast paced game, actions there can happen daily t times.


Kaz wrote:Wouldn't setting 12 hours cause issues for some players. 12 hours of protection essentially means that if you play once a day, your kingdom comes out of protection when you're offline. 12 hours of peace essentially has the same issue for a once a day player. Someone could attack and restore before you've even had the chance to learn you'd been attacked.

Would changing the 12's to 24's work?

On the Restore Protection Period (RPP) before kingdom declare possible. That was specifically 'for' games like bloodbath where wars are fought using the kingdom declare. The idea was to prevent using RPP as a shield and jumping straight to war. If it's going to be set to 0, then there's not much point in adding that setting to the code at all.
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Re: One Word: Restore.

Postby Jokingjoe » Wed May 01, 2013 10:40 am

A whole 24 hrs is best--I usually only play bloodbath once a day.
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Re: One Word: Restore.

Postby Kaz » Fri May 10, 2013 1:14 pm

Most of those options need coding to implement, I could drop RPP to 24 hours now though.

Want a mid-age change??
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Re: One Word: Restore.

Postby Jokingjoe » Tue May 14, 2013 9:38 am

no, let's keep changes til the next age.
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Re: One Word: Restore.

Postby Jokingjoe » Fri Jun 21, 2013 3:44 pm

I am finding I really don't like the extra 24 hour restriction of declaring war after leaving restore protection.
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Re: One Word: Restore.

Postby Kaz » Fri Jun 21, 2013 4:18 pm

The post-restore no war declaration option is not active.
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Re: One Word: Restore.

Postby Jokingjoe » Fri Jun 21, 2013 5:28 pm

ah, yes..wrong forum...but I'm not liking it in the dom game.
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