Bugs Thread.
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- Jokingjoe
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Re: Bugs Thread.
I'm also seeing that the war flag from Aye hasn't been lifted since my spontaneous death. (Bernia 50006)
edit--and I've not been charged with a death in the score screen. My only death listed gamewise is from Aey from 9/25.
edit--and I've not been charged with a death in the score screen. My only death listed gamewise is from Aey from 9/25.
- Kaz
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Re: Bugs Thread.
Looking at the record of turns, your kingdom suddenly loses all land at the same time the enemy kill is recorded. Your not flagged as dead at that point, but logging in with zero land would have auto-killed you because you're under the death level.
I'm not entirely certain why (or even how) you lost your land. It's not as if that was the first ever example of a kill being performed by a kingdom with an ally.
I'll restore your kingdom, just need to be sure you're not logged in, cos if timed wrong you could spend a turn and overwrite me restoring you.
I'm not entirely certain why (or even how) you lost your land. It's not as if that was the first ever example of a kill being performed by a kingdom with an ally.
I'll restore your kingdom, just need to be sure you're not logged in, cos if timed wrong you could spend a turn and overwrite me restoring you.
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- Kaz
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Re: Bugs Thread.
I know what the cause is.
At point of death, I added code ages ago to reset the networth of a dead kingdom to 0 to ensure it didn't stay in the ranks.
With the recent changes to ranking, I added land and building to that section to do the same job. Unfortunately the flag that makes the update wasn't being reset after the kill.
Basically, when the same script was run to edit your kingdom, that flag was still around and it reset your land, killing you.
Previously it would have caused a phantom reset of networth to zero (not lethal).
Cool bug, which wont happen again
At point of death, I added code ages ago to reset the networth of a dead kingdom to 0 to ensure it didn't stay in the ranks.
With the recent changes to ranking, I added land and building to that section to do the same job. Unfortunately the flag that makes the update wasn't being reset after the kill.
Basically, when the same script was run to edit your kingdom, that flag was still around and it reset your land, killing you.
Previously it would have caused a phantom reset of networth to zero (not lethal).
Cool bug, which wont happen again
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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- Kaz
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Re: Bugs Thread.
Ok, I've restored your kingdom. I'd use a single turn just to be sure the economy is all good, but you should be ok.
The only thing I couldn't restore was your tithe progress. I ended up using the values of the player who had spent the closest to your turns used. This might have improved or reduced your tithe, but I don't have the previous values to refer to.
The only thing I couldn't restore was your tithe progress. I ended up using the values of the player who had spent the closest to your turns used. This might have improved or reduced your tithe, but I don't have the previous values to refer to.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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- Jokingjoe
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Re: Bugs Thread.
thanks 
- Jokingjoe
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Re: Bugs Thread.
In the conquest game, each Shattering Calm/Foul light casting is listing code underneath the spell results:
array(8) { ["backlash2"]=> string(1) "7" ["tb5"]=> string(6) "Groves" ["sp3_peasants"]=> string(8) "0.002000" ["sp3_peasants2"]=> string(8) "0.003000" ["sp3_temples"]=> string(8) "0.002500" ["sp3_temples2"]=> string(8) "0.004000" ["dciv"]=> float(30.72) ["kb5"]=> int(0)
Also:
While playing, I've noticed there appears to be a bug in the code for Shattering Calm. After using it several hundred times, I've not gotten a single backlash from it. Foul Light and Rousing Wind backlash with apparent normalcy.
array(8) { ["backlash2"]=> string(1) "7" ["tb5"]=> string(6) "Groves" ["sp3_peasants"]=> string(8) "0.002000" ["sp3_peasants2"]=> string(8) "0.003000" ["sp3_temples"]=> string(8) "0.002500" ["sp3_temples2"]=> string(8) "0.004000" ["dciv"]=> float(30.72) ["kb5"]=> int(0)
Also:
While playing, I've noticed there appears to be a bug in the code for Shattering Calm. After using it several hundred times, I've not gotten a single backlash from it. Foul Light and Rousing Wind backlash with apparent normalcy.
- Kaz
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Re: Bugs Thread.
Sorcery should no longer be dumping that info, I added it to try and understand something and simply forget to remove the dump.
I'm not really sure why backlash isn't seeming to fire for the combined version of the spell. That version ought to backlash more often. I'll take a look
edit
think I found the backlash issue, although to be honest I'd have thought the error I just corrected would have screwed the entire spell.... odd.... a weird mysql bug it seems
I'm not really sure why backlash isn't seeming to fire for the combined version of the spell. That version ought to backlash more often. I'll take a look
edit
think I found the backlash issue, although to be honest I'd have thought the error I just corrected would have screwed the entire spell.... odd.... a weird mysql bug it seems
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Re: Bugs Thread.
Bloodbath
Lightning Lance
Gives response:
"Resource id #10" without game information (success, forts destroyed, etc)
Lightning Lance
Gives response:
"Resource id #10" without game information (success, forts destroyed, etc)
-}}}Dulcius ex Asperis >
Gatekeepers...SUCK?
Gatekeepers...SUCK?
- Kaz
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Re: Bugs Thread.
Fixed
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- Jokingjoe
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Re: Bugs Thread.
This is more of a cosmetic bug, but I'm finding it annoying how the page paragraph headers seem to change periodically during war/scum/sorc functions. I'll be clicking away causing what havoc I might on heathens and then the headers change and the execute button is 2 inches away on the screen. It doesn't slow me down a lot, but when I feel like I'm pressed for time, every second counts!
- Jokingjoe
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Re: Bugs Thread.
So, Tara sorc killed my elemental kingdom about 5 hours ago. I try to restore and it fails saying "Restore has been left too late."
What's up?
What's up?
- Jokingjoe
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Re: Bugs Thread.
I was able to force a restore by "restarting" and then restoring from there.
- Kaz
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Re: Bugs Thread.
I have no idea what you're specifically referring to. Can you provide me screenshots of headers changing randomly?JokingJoe wrote:This is more of a cosmetic bug, but I'm finding it annoying how the page paragraph headers seem to change periodically during war/scum/sorc functions. I'll be clicking away causing what havoc I might on heathens and then the headers change and the execute button is 2 inches away on the screen. It doesn't slow me down a lot, but when I feel like I'm pressed for time, every second counts!
That message 'should' only happen if there has been no activity that logs the status of your kingdom, for more than 72 hours. Otherwise there should be 'some' sort of restore available.Jokingjoe wrote:So, Tara sorc killed my elemental kingdom about 5 hours ago. I try to restore and it fails saying "Restore has been left too late."
What's up?
There also should not be a difference depending on which screen asks for a restore.Jokingjoe wrote:I was able to force a restore by "restarting" and then restoring from there.
I'll take a look into it.
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Re: Bugs Thread.
send me your email, I'll send the comparison pics to that.
- Jokingjoe
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Re: Bugs Thread.
I see Nymph was apparently able to declare on me sub 90% w/o being attacked. Or am I missing something?
23rd Jul 2014 - 19:58UTC 50007 806,103 20,000 100% 10006 690,147 17,076 99%
23rd Jul 2014 - 20:06UTC START OF WAR DETECTED
23rd Jul 2014 - 20:06UTC 50007 617,103 20,000 100% 10006 690,147 17,076 99%
This is bloodbath.
23rd Jul 2014 - 19:58UTC 50007 806,103 20,000 100% 10006 690,147 17,076 99%
23rd Jul 2014 - 20:06UTC START OF WAR DETECTED
23rd Jul 2014 - 20:06UTC 50007 617,103 20,000 100% 10006 690,147 17,076 99%
This is bloodbath.
Re: Bugs Thread.
Joe,
I think that it is based off of net worth. I promise you that when I declared war, both of my realms were lower in net worth than yours. I dropped my troops attempted to declare and it let me. If there is supposed to be a land (90%) rule Kaz will need to address it.
Nymph
I think that it is based off of net worth. I promise you that when I declared war, both of my realms were lower in net worth than yours. I dropped my troops attempted to declare and it let me. If there is supposed to be a land (90%) rule Kaz will need to address it.
Nymph
Nymphsong
- Kaz
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Re: Bugs Thread.
Look at the kingdoms at the time of declaration, rather than how they looked a few hours before hand. The system detects based on how things are at the point of the declare, rather than how they were previously.
23rd Jul 2014 - 20:06UTC START OF WAR DETECTED
23rd Jul 2014 - 20:06UTC 50007 617,103 20,000 100% 10006 690,147 17,076 99%
Acre-wise, there is an 85% difference, but the declare script doesn't just use acres as a marker. It works like this:
1. Has target kingdom got at least 90% of your land? If yes, can declare war, if no go to 2.
2. Has target kingdom attacked kingdom or an ally within the last 48 hours? If yes, can declare war, if no go to 3.
3. Is target kingdom at war with an ally? If yes, can declare war, if no go to 4.
4. Has target kingdom got equal or greater networth? If yes, can declare war, if no, cannot declare war
617,103 networth is less than 690,147 networth, so the script is working correctly.
23rd Jul 2014 - 20:06UTC START OF WAR DETECTED
23rd Jul 2014 - 20:06UTC 50007 617,103 20,000 100% 10006 690,147 17,076 99%
Acre-wise, there is an 85% difference, but the declare script doesn't just use acres as a marker. It works like this:
1. Has target kingdom got at least 90% of your land? If yes, can declare war, if no go to 2.
2. Has target kingdom attacked kingdom or an ally within the last 48 hours? If yes, can declare war, if no go to 3.
3. Is target kingdom at war with an ally? If yes, can declare war, if no go to 4.
4. Has target kingdom got equal or greater networth? If yes, can declare war, if no, cannot declare war
617,103 networth is less than 690,147 networth, so the script is working correctly.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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- Jokingjoe
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Re: Bugs Thread.
Ugh..I thought you had done away with the networth rule because it is so easily manipulated (ie, Nymph just drops everything to easily fall under networth).
If this is the case, you probably should rework the text on the declare page as it is very mis-leading.
If this is the case, you probably should rework the text on the declare page as it is very mis-leading.
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