I seem to recall that every race had some kind of special attribute. Can these be added the the race statistics page at the bottom under "Other racial modifiers"?
eg: Elves casting fog on same-faith kingdoms
eg: Elementals do extra damage to forts.
What about special racial abilities?
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Re: Whata about special racial abilities?
This stuff is currently summarised on the Races Info page
http://www.monarchygame.com/gameinfo.ph ... _and_races
NOTE: THIS THREAD PREVIOUSLY INCLUDED DISCUSSION REGARDING ADDITIONAL RACIAL BONUSES AND TWEAKS THAT ARE NOT YET IN THE GAME. THIS DISCUSSION HAS BEEN MOVED TO THE DEVELOPMENT FORUM, IF YOU WISH TO HAVE ACCESS TO HELP TEST THE DEVELOPMENT ENVIRONMENT PLEASE PM KAZ
Human
Can send caravans to allies twice as often. For example, if the caravan frequency for the game is every 12 hours, Human kingdoms can send one every 6 hours.
Elven
Can cast fog remotely onto other kingdoms in their faith
Goblin
Has a random (1 in 25 chance) of getting 'Kobold Rage' when attacking. This effect doubles the raw offensive strength of kobolds for that attack.
Droben
Have a boosted summons. Summon size is determined through the use two variables, one is generated from the racial war attack score, the other from the racial sorcery score. Droben summons is calculated with a max (5/5) sorcery score, even though Droben are a low sorcery race.
Vampire
These guys no longer have a 'unique' skill, it used to be that they had stronger forts than everyone else, but I made fort strength into on of the 6 racial scores (war offence, war defence, sorcery, scum, forts and tithe) so it's no different from Sidhe having stronger magic or centaur having stronger scum.
Having said that, they do have a special skill that's only shared with Sidhe. This allows them to generate Elan slightly quicker. It might be worth tweaking Elan generation to turn that into a real bonus. But currently they don't really have a bonus as such. The combo of 4/5 sorc, 4/5 scum and 5/5 forts is pretty brutal in itself though.
Elemental
Most races do not take or destroy enemy fortress when performing a Controlled Strike. This is not the case for Elemental kingdoms, who 'do' take and destroy enemy forts on a CS. They also have +1 stronger sorcery than they really ought to have, but this is negated by also having a far greater chance of backlash.
Centaur
Have an additional option on the scum screen 'Kill Scum'. This basically does exactly what you'd guess, kills scum on an enemy kingdom.
Sidhe
Have an additional option on the sorcery screen 'Summon Circles'. This works like the summoned troops spell, only it summons an additional 50% temples.
Dwarven
These guys don't have any special racial ability.
Fae
These guys also don't have any special racial ability.
http://www.monarchygame.com/gameinfo.ph ... _and_races
NOTE: THIS THREAD PREVIOUSLY INCLUDED DISCUSSION REGARDING ADDITIONAL RACIAL BONUSES AND TWEAKS THAT ARE NOT YET IN THE GAME. THIS DISCUSSION HAS BEEN MOVED TO THE DEVELOPMENT FORUM, IF YOU WISH TO HAVE ACCESS TO HELP TEST THE DEVELOPMENT ENVIRONMENT PLEASE PM KAZ
Human
Can send caravans to allies twice as often. For example, if the caravan frequency for the game is every 12 hours, Human kingdoms can send one every 6 hours.
Elven
Can cast fog remotely onto other kingdoms in their faith
Goblin
Has a random (1 in 25 chance) of getting 'Kobold Rage' when attacking. This effect doubles the raw offensive strength of kobolds for that attack.
Droben
Have a boosted summons. Summon size is determined through the use two variables, one is generated from the racial war attack score, the other from the racial sorcery score. Droben summons is calculated with a max (5/5) sorcery score, even though Droben are a low sorcery race.
Vampire
These guys no longer have a 'unique' skill, it used to be that they had stronger forts than everyone else, but I made fort strength into on of the 6 racial scores (war offence, war defence, sorcery, scum, forts and tithe) so it's no different from Sidhe having stronger magic or centaur having stronger scum.
Having said that, they do have a special skill that's only shared with Sidhe. This allows them to generate Elan slightly quicker. It might be worth tweaking Elan generation to turn that into a real bonus. But currently they don't really have a bonus as such. The combo of 4/5 sorc, 4/5 scum and 5/5 forts is pretty brutal in itself though.
Elemental
Most races do not take or destroy enemy fortress when performing a Controlled Strike. This is not the case for Elemental kingdoms, who 'do' take and destroy enemy forts on a CS. They also have +1 stronger sorcery than they really ought to have, but this is negated by also having a far greater chance of backlash.
Centaur
Have an additional option on the scum screen 'Kill Scum'. This basically does exactly what you'd guess, kills scum on an enemy kingdom.
Sidhe
Have an additional option on the sorcery screen 'Summon Circles'. This works like the summoned troops spell, only it summons an additional 50% temples.
Dwarven
These guys don't have any special racial ability.
Fae
These guys also don't have any special racial ability.
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Re: Whata about special racial abilities?
awesome, thanks!
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