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Kaz wrote:Game can be reset by agreement of the player-base. Resets will occur after seeing a new thread claiming victory or defeat and calling for a reset. Call should be made in a new thread, do not re-use an old reset thread.
Game may also be reset if no victory has been claimed, the age has been going for a while, and other games are due for resets. This tends to be after 2 months have passed.
If we're getting close to 2 months and you want a later reset, ask for one. It's too much hassle for me to constantly monitor what's going on in every game (regardles of whether or not I'm playing it) and pick a reset time that's perfectly suitable, hence having a rough schedule.
Dauthi wrote:Thus making the age still viable and playable. IF the age is still viable/playable why reset it? if its gotten to the point that one side/faith/guild/player is unstopable then the age should be called and a new one started.
Kaz wrote:I don't recognise any such priority of the Guilds game, especially considering that it only goes back a few ages worth of HoF.
It'll look stupid switching from easily understandable numerical age names in the HoF to suddenly renaming them all based on what happened in the newest game. Either every age gets a name, or none do, so any 'come up with age names' thread needs to come up with ages names for every age going back to 2009.
Also, for the future, they need to be named from the start not the end, so that I can create the HoF rather than have to wait and hope that someone comes up with an age name.
Jokingjoe wrote:Speaking of which--where are our Hall of Fame stats?*poke poke*
Jokingjoe wrote:That's okay--we'll be looking for Guild medals after THIS age, though
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