Guilds

~ Documentation for each of the different screens in the Monarchy Browser-based game

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Guilds

Postby Kaz » Tue Oct 22, 2013 4:00 pm

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Guilds
Ranked and named alliances with larger groups of kingdoms

The meeting of war had gone well - the guild's leadership had prepared the plan, and each noble knew their role. Though the enemy position was well defended, the combined force of The Black Hand's larger armies would be more than enough to open a breach in their defensive line. Once the line was broken, it was the smaller and more mobile armies such as your own which would wreak havoc amongst their supply routes. The guild had become expert at bringing down larger targets, and even fledgling forces could be used to devastating effect against armies many times their size. ~Sunblade 2007

In games in which guilds are enabled (at the time of writing, just the Guilds game) this screen will display options relating to the creation, management and ranking of guilds. A guild is a collection of kingdoms who unite under one banner to further their agenda as set out in the guild charter. This agenda could be to fight for their God, to position themselves as powerful rulers, or to hire themselves out as mercenaries; each guild generally has a different view on their role (and goals) within Tonan. Joining a guild entitles you to its protection, but perhaps the greatest benefit of joining a guild, however, is the training and comradeship provided by the better guilds in the game.

To view guilds, the '[Faithname] Guilds' or 'All Guilds' buttons will display current guilds and give you the opportunity to view their charter or, if the guild is of your faith, to apply for membership. Often guilds will have further requirements for application, which are detailed within their charter.

The rankings button will display current guild rankings in the game, as well as the population of each guild. Using the war button will display a list of currently active war declarations between guilds - though this is not always an accurate indication of ongoing combat.

The 'create guild' function allows for the submission of a guild charter for staff approval. If the charter meets the game's requirements (as set out in Monarchs Glen) then the guild will be created in game as soon as it has been approved.

NOTE : CURRENTLY ALL GUILDS ARE AUTOMATICALLY ACCEPTED. YOU DO NOT NEED TO WAIT BEFORE YOU RETRIEVE A NEW GUILD

During the creation process, you will be asked to enter a guild password which is used with the retrieve guild function. This allows for an existing guild to be instantly recreated, avoiding the approval delay for guilds which have already passed inspection. If a Guild Master (GM) forgets this password, it can be recovered using the 'get lost guild pass' function.

Finally, the contact information button will display emails and ICQ numbers for the GM and his/her assistant of all currently active guilds.

Once you have joined a guild, this screen will change from defaulting to a list of the guilds you are eligible to join, to the Guild management screen, which is based around a list of the members of the guild you are in (assuming that you have the appropriate privs to view other guild members).

What you can view on the Guild management screen, is dependant on the Privs you have been assigned, and the rank you hold within the guild. A guide to the various privs available can be found in the following thread.

Guide to Guild Privs

Screenshots

When you are not in a guild, the Guilds screen will default to showing you the guilds that you can join. Clicking 'View' will bring up the charter for the guild you have selected, clicking 'Join' will submit an application to the guild.
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You can also chose to view All active guilds.
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If you need to get in contact with the GM or ranking AGM, this screen lists the email and ICQ account information for each active guild.
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This is the first step towards creating your own guild.
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Once you have created a guild it will need to be retrieved. Use the unique password that you selected during the guild creation process.
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If somebody applies to your guild, you are alerted to the status of having new apps. You can view the basic details of the kingdom who has applied, and then decide to accept or reject the application.
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Each kingdom within a guild has a selection of privs. Each of these grants various guild related abilities.
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Clicking the 'V' next to any kingdom in the guild list, will show you the current state of the kingdom.
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Selecting 'View All Guild' will show the current state of all kingdoms in the guild.
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Re: Guilds

Postby Kaz » Thu Oct 24, 2013 12:11 pm

If you have any questions about the `Guilds` screen, or feel that this guide could be improved in some way, please use this thread to post.

This post will be updated with your questions, along with the answers.

F.A.Q - Guilds Screen

None Yet.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
User avatar
Kaz
Administrator
 
Posts: 2600
Images: 56
Joined: Wed Sep 23, 2009 8:27 pm
Location: The Vinyards of Fernabergia


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